Thanks a lot for the try.
Yes, currently, Blender still comes with it's own little game engine onboard - which usually isn't even a bad tool. Unfortunately, they probably are going to phase it out around the 2.8 release, since they're replacing the OpenGL part with a Vulkan based solution, that's rumored to be Unreal-compatible.
In the end, it's a great opportunity to learn something new. I'm just a little undecided between using Godot and Unreal in the future.
Ultimately, there isn't much of a game to speak of in there yet, but I plan on remedying this in the near(ish) future. I've got a decent amount of free time coming up as well ;)