I’ve done some testing myself, and it seems like the most overpowered builds are the shield damage archetype and the “end turn” passive necromancer. Intelligence feels like the strongest stat overall. Faith might be either overpowered or underwhelming, I’m not entirely sure yet. Strength seems fairly balanced, but it relies a lot on dual investing into HP. I also haven’t really tested a pure 22-point in Strength yet.
GGD3V
Creator of
Recent community posts
I’m working on a turn-based RPG that focuses heavily on creating the best combinations of skills and stats. It would be really helpful if people could try out as many different builds as possible and let me know whether the balance between options feels fair.
My goal is to allow players to choose different paths while still feeling equally powerful, just for different reasons.
Check out the community board to share your best combinations and meta builds and if you have time fill out the survey.
The Hunter’s Inn Demo is live!
Hey everyone,
I’ve just released the first playable demo of The Hunter’s Inn.
This is an early gameplay-focused build, so the main goal right now is testing the core systems: combat, builds, balance, and overall feel.
What to expect: 🎮
- Turn-based roguelite combat
- Strong focus on builds, skills, and synergies
- A mix of board game mechanics and simultaneous turns
Important: This is not a content demo, it’s a mechanics test.
- No sound yet
- No story or quests
- Temporary visuals (placeholders)
- Focus is purely on gameplay
What I need from you: Try different builds, experiment, and try to break the game.
I’m especially looking for feedback on:
- Balance (stats and builds)
- Difficulty
- Clarity (UI and mechanics)
- Overall gameplay feel
Feedback form: https://forms.gle/o4um5qYnBwccG6LQ9
You can also leave comments here with bugs, suggestions, or impressions.
Thanks for playing. Your feedback will directly shape the future of the game.
Enjoy your stay at The Hunter’s Inn.

What to do
Welcome to the community space for The Hunter’s Inn.
This demo is an early gameplay-focused build, and your feedback is incredibly important to shape the future of the game.
I’d love to hear your thoughts on:
- Balance (stats, builds, difficulty)
- Build variety & skill combinations
- Gameplay feel & combat flow
- Clarity (UI, controls, mechanics)
- Visual direction
If you have time and prefer to stay anonymous you can also complete this survey
https://forms.gle/o4um5qYnBwccG6LQ9
Try to break the game
Seriously, experiment.
Use different builds, push synergies, abuse mechanics if you can.
If something feels too strong (or useless), I want to know.
Thanks
Every bit of feedback helps improve the game.
Thanks for playing and for being part of this early stage.
I’m glad to finally share Nowhere 66 with you!
Keep driving, there’s nothing ahead.
This is an experimental driving game set on an infinite highway that stretches into pure nothingness. You take control of a lone car, drift through endless landscapes, and see how far you can go before the void catches up. No checkpoints, no timers, just pure motion.
Steer, slow down, and try not to fall… but if you do, maybe you’ll start enjoying it.

yeah, it's kinda buggy. it was just a fun attempt back then, and the code went down the rabbit hole with all the bad habits I had at the time. I've fixed those in how I code now, but this game is way too far gone to fix. still, grab a friend, embrace the chaos, and maybe the buggy features will give you more laughs than the actual gameplay.
TOTAL REMAKE

🎉 Exciting news for Infinite Tower! 🎉
Although it was released a year ago, I've rewritten the entire codebase and changed all the graphics and mechanics, transforming the game into an almost completely new experience. Dive back into the endless climbing adventure, now with enhanced features, smoother gameplay, and thrilling challenges.
Whether you're a returning player or new to the game, I invite you to check it out and climb to new heights!
Download it now and enjoy the revamped gameplay!
(Giving a Hint) Ottimo video, ho visto che non sei arrivato a completare il gioco, se vedi bene all inizio lanci da qualche parte la prima parte del marchingegno che era posta sullo scaffale con i libri davanti alla 3 nota e non lo recuperi più . Per l enigma degli scacchi devi seguire una combinazione esatta che capirai dagli indizi vicino la scacchiera e poi ti manga un ultimo enigma che dovrai trovare, prova a cercare al piano terra magari hai perso qualcosa non avendo il Quadro generale.
If you have the key, you can enter the house through the front door by the doormat, you click on the dooor to unlock it with the key then you push it by walking. The game is based on a physics engine, and aside from the map borders and some plot steps, I've chosen to give players the freedom to do whatever they want and explore freely. Unless you found a way to fly using the ladder—in which case I should fix that bug—there’s no problem if you just used it in a creative way to get onto the roof. Thank you very much for your feedback.
This game was developed by GGD&V GrazianoBrothers.
This work is heavily inspired by the short story written by H.P. Lovecraft in 1931
" The Whisperer in Darkness "
We highly recommend reading it. This game is nothing more than a reimagined tribute for gaming purposes to certain parts of the book.
We hope that our adaptation manages to capture even a fraction of Lovecraft's atmosphere in this short horror adventure filled with plot twists and puzzles. Immerse yourself in a world where the unknown lurks in every shadow, and every decision could lead to your salvation or doom. May you find the experience as chilling and captivating as we intended.
-Dungeon Crusaders-
" A challenging CoOp-Aventure for 1 to 2 player in local,
Choose between the Holy shield and the faster strikes of the Crusader
or the mighty hit of the Knight's claymore,
Improve your reflexes to face and dodge the Formidable Enemies and defeat all the Bosses.
We invite you to download it to give us some feedback and make together a better and unique game "
>1 Vs 100 the final Answer<
>PLEASE PLAY IN FULLSCREEN TO SEE ALL THE GAME<
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This game serves to answer one of the most common questions on Saturday nights
among drunken friends: Is it possible to win against 100 children?! Now we can
finally unveil the mystery!! For the bravest, however, it's meant to discover the true
limit – how many enemies can you neutralize before being overwhelmed by this tide
of children?


>INFINITE TOWER<
"Infinite Tower is a captivating game that challenges you to create an impressive structure by skillfully stacking blocks. Whether you're seeking a relaxing experience or striving to build the tallest tower, this game offers endless fun and excitement. Test your precision and timing as you carefully place each block, strategizing to maintain balance and stability. Are you ready to embark on a journey to reach new heights and become the ultimate tower builder?"
Thanks ZakariaGhorfati for accepting our request about reviewing our game, we really appreciate your critics and commentary during your gameplay.
We enjoyed a lot as developers seeing our game played from another perspective and we really had fun watching your video, we hope the best for you and your youtube channel.
This was actually our first game and we still have a lot to learn,
We made the mistake of just focusing on building an hard and entertaining game, without minding in depth the overall player game feeling, we are looking forward to make a new game this summer and we will make treasure of your critics on Dungeon Crusaders for the developing of our new project.










