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Just Pirates. Early development. Player movement and cameras viewing angle.

A topic by Pipiolo Studios created Jan 15, 2022 Views: 239 Replies: 7
Viewing posts 1 to 3

Hi,

this is a video of the early progress on our game "Just Pirates". What do you think about the look and fell? Is the cameras viewing appropiate?

By the way it is done in Unity and on the back view we can see on the stas is reaching about 600k triangles. Is it too much? Because it is still in early dev and later on there will be enemies etc on the screen and definitelly I think this number may increase to about 1M triangles.

Here the video:

thanks in advance for taking the time to comment your feedback.
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What genre this game would be?

From the video i think it's some "space invaders" like game.

If it's not i'd like to know the genre, other than that try to considerate the option to turn your ship in the direction when you are turning, to increase the game feeling, right now it seems a bit unreal. ( Always if it isn't meant to do that in the first place)

About the triangle number instead i can't say much, I am a beginner on unity.

Hi, thanks for your comment, it is a scrolling shooter bottom to top. Currently the scene is not moving but it will and yes the pirate ship is always looking the same direction intentionally. The new areas will apear from the top same as the enemies. in an earlier state was considered the rotation of the ship and then shooting on that direction, but the idea was drop as the controlls would be a bit of a hasle.

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I 100% agree with your choice to don't turn the ship because now i understand that it's a top down game and you always want to face the enemy in front of you, but i still suggest you to try at least to tilt it like 10°/5° to face the direction where you are moving while going left or right and then smooth the rotation back to the original direction when not pressing the left or right inputs,  Try it just to see if this feature fits well the game or not. Over all It's a nice game idea, I'll take a look at it every now and then.

Thanks for the suggestion. Absolutely will consider that, also it will not affect the bullets direction when shooting. And should be quite easy to implement.

Thanks again.

Looks neatly well made. The camera switching is also a great plus. If you can have the ship rotate when moving left and right it would add a more realistic movement to the ship. Otherwise this could be a ship invaders game :D Add in some crazy monsters for bosses between rounds and It would be really neat.

Hi Alexanda,

Thanks for the comments, yes the Ship rotation has been already implemented satisfactorily and yes there will be an end of stage Boss after every stage. 

Thanks again for your feedback!! :)

Cool stuff :D Once you have a demo I would be happy to play and give more advice. :)