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Inspiration for games

A topic by LadyBex created May 28, 2022 Views: 355 Replies: 8
Viewing posts 1 to 9
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Hi :) I wanted to ask where do you get inspirations for games you develop. Do you perhaps get inspired by other games, talk to your friends/co-developers about ideas, or suddenly get an idea like in a dream/daydream or you focus on the task of making a certain type of game and research everything around it and then carefully plan it.

As for me I am a mix of all of the above mentioned. 

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usually by thinking hmmmmm... will that work? could i manage it?


then next thing ya know its 4 in the morning and ive got Unity on, 30 tabs open on chrome and all fans at 150%

same here!

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I usually get inspiration from other games either ones I've played or ones I watched on youtube.

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I just think : Man that would be cool if it was game, and then just do it, it could be a bad game sometimes but eventually you will end with something good. this is also the reason i starded developing games.

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Typically I just have an idea I want to try out, often from a software engineering angle, e.g. I once read the wikipedia article on maze generation algorithms, and I saw one I thought I could implement fairly easily in Unity, programmatically instantiating planes for the walls/ceiling/floor of each maze segment (the trick is to use the same material instance for each plane to get efficient rendering), and then I added a first person controller to navigate it, and then I thought it would be cool keep it dark and add suspense effets and a flashlight (I was playing Resident Evil at the time).

That was basically a one week project (with a lot of updates later) but as another example that ended up taking a lot more work, when the App Store opened up (way back around 2009) and Unity announced support for iOS, I thought the aspect ratio of iPhones was a match for the HyperBowl attraction game I worked on years earlier (2001) which displayed on a tall projection screen, and swiping on the screen could be a good substitute for the original bowling ball/trackball control, so I made a no-frills bowling game to test that control  concept (a weekend project) and asked for a license to port HyperBowl, and  then it took me a couple of years to get the original set of bowling lanes running.

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From another games! I look at them and say - all the time - wow it is so cool! I need to do something by myself this style, but my way. From time to time my way is do different, so there is nothing about object of inspiration, but sometimes i like to call my games as CLONES of another game. Like Space Invaders.

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For ideas, just spur of the moment stuff. This extends into stuff like art for a project and further planning. From there, I look at what I want to do, what pulled off similar ideas for comparison, what I like most in an idea and why I like it. I'm not afraid to admit if I'm influenced by an outside source - that honest allows me to go all-in with a direction, so-long as I'm not going too far and outright ripping something off.

Those are just ideas, but to demonstrate with what I've been doing, I'm making a game that's an endless runner. I know the tone will usually be nighttime. I know that I want combo attacks, flight, and the ability to grab and throw enemies. While sketching the main character, I can recognize what I was exposed to in order to influence these ideas: Batman for a dark, urban setting, Klonoa for enemy manipulation, Kirby for fluid movement nuance, etc... Rather than delude myself into thinking that I can replicate what I loved about the source materials, I can use them as starting points to flesh out certain things into an original idea (or, rather, as original as anything else).

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Some of my games started as an idea that I started working on, but also, at different points, went and looked up tutorials/information on how to do certain things.  Other games, I saw a game and thought it was cool and it inspired a game of my own, or it was that I wanted to make a certain kind of game and went and looked up the game artistic style and then went and used it as a starting point.  Still others are from a game jam.  For those it was that there was a prompt and I thought about what I could make that would fit, then made it.  I also, most likely, went and looked at what else was being made to get ideas of what I could make.