Hey! This project sounds really interesting, I love the focus on system-driven design and long-term structural integrity. That philosophy resonates a lot with how I approach development.
I’m an Unreal Engine programmer with 3+ years of experience, in C++ and about 6 months in unreals bluepring system. currently a 1st year Game Development student. Most of my experience is in Unity, where I’ve worked on gameplay systems, mechanics implementation, UI systems, and core architecture. I’m especially interested in multiplayer systems, structured mechanics, and designing features that hold up under repeated play.
I’m very comfortable working in milestone-based pipelines and small, focused tasks. I’m also looking for long-term projects where I can grow alongside the team and contribute consistently as the project scales.
You can check out my work on my Itch.io portfolio, I’m happy to send the link directly. I’d love to learn more about the stealth-survival project and see where I could fit in.
Looking forward to hearing from you!

