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GenGoatT

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A member registered 57 days ago · View creator page →

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Sent a DM

Hi, I am a Unity, Godot, and GML programmer with 3+ years of experience and would love to get working with you on this! my discord is crownnn1

Hello! I am a programmer with 3+ years of experience in Unity, Godot, and Game Maker Studio. My discord is crownnn1

Hello, Im a programmer with these proficiencies: 

💻 Proficiencies:

  • Engines: Unity, GameMaker Studio (GML), Godot
  • Languages: C#, C++, Java, HTML, CSS, JavaScript
  • Experience: Gameplay programming, UI systems, shaders, and optimization

    I also have 3+ years of experience in Unity. I love your idea and would love to work on it with you! I sent you a friend request on discord, my discord is crownnn1

sent a friend request. my discord is crownnn1

Your question — “If a Fake Sun drove thousands to their doom, how would you build the universe where that was possible?” — immediately hooked me. It’s not just poetic, it’s the kind of worldbuilding challenge that blurs the line between code and philosophy.

Hotel Admire sounds like the perfect collision of ideas I’ve been looking for — a project that doesn’t just want to make a game, but to make a statement about what games are. The concept of deliberate dissonance, where every artistic inconsistency and technical anomaly is narrative truth, deeply resonates with me.

I’m especially intrigued by the technical ambitions you mentioned — systems where:

  • Physics and rendering rules shift dynamically,

  • 2D and 3D coexist as expressive tools rather than constraints,

  • And “bugs” evolve into diegetic phenomena that deepen immersion.

Those are the kinds of problems that don’t just demand code — they demand philosophy, architecture, and creative subversion.

My background and interests align well with what you’re describing. I’m experienced with Unity (C#) and comfortable structuring scalable systems that can support dynamic rule sets, layered rendering pipelines, and emergent mechanics. More importantly, I thrive in experimental environments where collaboration and creative risk-taking drive innovation.

I’d love to discuss how I could help lay the technical and conceptual foundation of Hotel Admire — especially how to turn the “Fake Sun” from a lore detail into a mechanical and visual motif that defines the game’s universe.

You can reach me here or on Discord at crownnn1, but I already sent you a DM.

Let’s build something impossible.

Hi BluNotes,

This sounds like a genuinely inspiring project — I really appreciate the focus on emotional storytelling and artistic expression. The idea of a five-boss structure with branching narratives is both elegant and ambitious, and the combination of Elden Ring-style combat with a stylized, cel-shaded aesthetic feels like it could really stand out.

I’m a Unity programmer with strong experience in gameplay systems, prototyping, and scalable code architecture, but I also have the same experience with Godot and am comfortable transitioning over for the right creative project. I love working on narrative-driven experiences, especially those that blend mechanical depth with meaning and atmosphere.

I’d love to learn more about your current progress, the scope for the prototype or vertical slice, and how you’re envisioning the first few months of development.
If you’d like, we can connect on Discord to chat

Hello! Your idea sounds super interesting. I am a programmer specializing in Unity: 

💻 Proficiencies:

  • Engines: Unity, GameMaker Studio (GML), Godot
  • Languages: C#, C++, Java, HTML, CSS, JavaScript
  • Experience: Gameplay programming, UI systems, shaders, and optimization

  • My discord is: crownnn1

Hey Mono!

I’ve been developing an idea for a small, emotional game that I think could really match your artistic style — it’s called Dear Me. The concept’s about revisiting your younger self through letters and memories, rewriting old moments until the visuals and tone slowly transform from dark ink into gentle watercolor.

I want it to feel like a real game, not just an interactive story — something you can explore and piece together, with each “memory” being a small scene or puzzle that evolves visually as you find closure. Think Florence meets A Short Hike — cozy, heartfelt, but still playful.

Your art could really bring that emotional transformation to life. Would you be interested in chatting about it or brainstorming together? 

My discord is: crownnn1

sent you a friend request I am a Unity developer with 3 years of experience e

(1 edit)

just sent you guys an email! 

Hello I’m a programmer with 3 years experience in Unity Godot and Gamemaker. I like your project and think I could help !

Sent a friend request on discord! My name is crownnn1

I sent a friend request on discord. my name is crownnn1

I accepted it and sent a message under crownnn1

Hi! I’m a game programmer with about 3 years of experience working in Unity and C#, covering both 2D and 3D development, as well as shader work and general gameplay systems. I also have around 2 years of experience with JavaScript, HTML/CSS, C++, and Java.

Most of my past projects were under NDA, so I haven’t been able to include them in my portfolio. Because of that, I’d be happy to contribute to your project unpaid, as long as I can feature the finished game in my portfolio once it’s complete.

I’d love to hear more about your project and see how I could help.  Discord: crownnn1

Hi! I’m a game programmer with about 3 years of experience working in Unity and C#, covering both 2D and 3D development, as well as shader work and general gameplay systems. I also have around 2 years of experience with JavaScript, HTML/CSS, C++, and Java.

Most of my past projects were under NDA, so I haven’t been able to include them in my portfolio. Because of that, I’d be happy to contribute to your project unpaid, as long as I can feature the finished game in my portfolio once it’s complete.

I’d love to hear more about your project and see how I could help. 

Discord: crownnn1