Hey! This sounds like a really cool concept, I like the atmosphere and story direction you’re going for with Ember and Noah.
I’ve been working with Unity for about 3.5 years now, mainly focusing on gameplay programming and systems. I’ve built things like player movement systems, AI behaviors, puzzles, camera systems, and mechanics that affect player control and experience.
Your demo scope (30–40 minutes) sounds reasonable, especially if we keep things focused and structured. I’d be interested in helping out with core systems like gameplay mechanics, and whatever else you need!
I’d love to take a look at your GDD and I already looked at your prototype video to get a better sense of your vision and see how I can contribute. Also happy to give feedback or suggestions if you want to refine things before jumping fully into development.
Let me know!