Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

EMAIL AND PORTFOLIO: zachr664@gmail.com and https://gengoattt.itch.io/

PITCH: Apartment 313

A Fixed-Camera Survival Horror Game for PC (Unity)

Developer: Zachary Russelo

Engine: Unity

Length: 5–6 hours

Platforms: itch.io + Steam

GAME SUMMARY

Apartment 313 is a PS1-era fixed-camera survival horror game inspired by 1999 classics like Resident Evil and Silent Hill, but set entirely within a rotting 1970s apartment complex located in a dying Rust-Belt city.

You play as Evan Price, a paranoid hermit who hasn’t left his unit in three years. But when neighbors begin disappearing, and something starts knocking from inside the walls, Evan is forced to venture out and confront the horrors lurking through the building.

The twist:

Each apartment is themed around a different horror subgenre, creating seven tightly designed, highly atmospheric micro “worlds” inside one decaying building.

Examples:

Unit 101 – Slasher horror (stalking enemy, flickering lights, blood trails)

Unit 202 – Body horror (mutations, pulsating walls, viral growths)

Unit 313 – Psychological / guilt horror (your past decisions manifest)

The game uses tank controls, fixed camera angles, limited ammo, typewriter saves with ink ribbons, herb mixing, and a rank system, staying fully faithful to the 1999 design philosophy.

CORE TONE & AESTHETIC

PSX-style low-poly models

Harsh lighting, grain filters, dithering

Fixed viewpoints to emphasize tension

CRT-style UI elements

Slow-burn narrative revealing Evan’s unraveling psyche

GAMEPLAY OVERVIEW

Perspective

Fixed-camera cinematic angles (multiple angles per room, old-school transitions).

Core Loop

Explore units and common areas

Solve environmental puzzles

Find keys, tools, and notes

Manage limited resources (ammo, herbs, ribbons)

Fight or avoid enemies based on subgenre rules

Unlock shortcuts and progress deeper into the building

Replayability

The game features a rank system (S–C) based on:

Time

Damage taken

Saves used

Items consumed

Endings unlocked

Designed to encourage multiple playthroughs for mastery.

SCOPE (Clear, Finishable, Solo-Dev Friendly)

Single building with:

7 thematically unique apartments

2 hallways (floors 1 & 3)

Laundry basement

Boiler/maintenance basement

Roof access

Player’s apartment

Lobby entrance

Total playtime: 5–6 hours for first completion.

Each apartment is ~15–25 minutes of gameplay, with additional exploration time.

DEVELOPER EXPERIENCE 

I have 3 years of experience in Unity and C#, including 2 Demos released, and working on a third. You can see and play them on my profile: https://gengoattt.itch.io/  I am comfortable handling gameplay programming, level design, lighting, UI, and PSX-style post-process shaders.