EMAIL AND PORTFOLIO: zachr664@gmail.com and https://gengoattt.itch.io/
PITCH: Apartment 313
A Fixed-Camera Survival Horror Game for PC (Unity)
Developer: Zachary Russelo
Engine: Unity
Length: 5–6 hours
Platforms: itch.io + Steam
GAME SUMMARY
Apartment 313 is a PS1-era fixed-camera survival horror game inspired by 1999 classics like Resident Evil and Silent Hill, but set entirely within a rotting 1970s apartment complex located in a dying Rust-Belt city.
You play as Evan Price, a paranoid hermit who hasn’t left his unit in three years. But when neighbors begin disappearing, and something starts knocking from inside the walls, Evan is forced to venture out and confront the horrors lurking through the building.
The twist:
Each apartment is themed around a different horror subgenre, creating seven tightly designed, highly atmospheric micro “worlds” inside one decaying building.
Examples:
Unit 101 – Slasher horror (stalking enemy, flickering lights, blood trails)
Unit 202 – Body horror (mutations, pulsating walls, viral growths)
Unit 313 – Psychological / guilt horror (your past decisions manifest)
The game uses tank controls, fixed camera angles, limited ammo, typewriter saves with ink ribbons, herb mixing, and a rank system, staying fully faithful to the 1999 design philosophy.
CORE TONE & AESTHETIC
PSX-style low-poly models
Harsh lighting, grain filters, dithering
Fixed viewpoints to emphasize tension
CRT-style UI elements
Slow-burn narrative revealing Evan’s unraveling psyche
GAMEPLAY OVERVIEW
Perspective
Fixed-camera cinematic angles (multiple angles per room, old-school transitions).
Core Loop
Explore units and common areas
Solve environmental puzzles
Find keys, tools, and notes
Manage limited resources (ammo, herbs, ribbons)
Fight or avoid enemies based on subgenre rules
Unlock shortcuts and progress deeper into the building
Replayability
The game features a rank system (S–C) based on:
Time
Damage taken
Saves used
Items consumed
Endings unlocked
Designed to encourage multiple playthroughs for mastery.
SCOPE (Clear, Finishable, Solo-Dev Friendly)
Single building with:
7 thematically unique apartments
2 hallways (floors 1 & 3)
Laundry basement
Boiler/maintenance basement
Roof access
Player’s apartment
Lobby entrance
Total playtime: 5–6 hours for first completion.
Each apartment is ~15–25 minutes of gameplay, with additional exploration time.
DEVELOPER EXPERIENCE
I have 3 years of experience in Unity and C#, including 2 Demos released, and working on a third. You can see and play them on my profile: https://gengoattt.itch.io/ I am comfortable handling gameplay programming, level design, lighting, UI, and PSX-style post-process shaders.