Hi BluNotes,
This sounds like a genuinely inspiring project — I really appreciate the focus on emotional storytelling and artistic expression. The idea of a five-boss structure with branching narratives is both elegant and ambitious, and the combination of Elden Ring-style combat with a stylized, cel-shaded aesthetic feels like it could really stand out.
I’m a Unity programmer with strong experience in gameplay systems, prototyping, and scalable code architecture, but I also have the same experience with Godot and am comfortable transitioning over for the right creative project. I love working on narrative-driven experiences, especially those that blend mechanical depth with meaning and atmosphere.
I’d love to learn more about your current progress, the scope for the prototype or vertical slice, and how you’re envisioning the first few months of development.
If you’d like, we can connect on Discord to chat