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[CODE] Looking for programmer PAID

A topic by mmmffl created 3 days ago Views: 102 Replies: 3
Viewing posts 1 to 4

I am seeking a freelance coder who enjoys working on creative projects. I am working on  two creative projects and need physical computing + coding work. One involves VR style headsets and video transmission, the other is creating a project that will launch in a large venue.  These projects are creative and have a social impact aim.   Language to be determined by the system design.

(1 edit)

I can help you.
Telegram : @balldev15
Discord : lucy913526

Hello! I am a Unity, GML, and Unreal engine programmer with 3+ Years of experience, but I prefer working in unity. How would I be able to contact you?

Here are my contacts:
Discord: crownnn1

Dragon Egg Studio

I'm The Chromatic, Dragon Egg Studio's Lead 2D/3D Artist. A detailed, game-ready 3D model of Sinhagad Fort — realistic/semi-realistic, Blender to Unity — is exactly the kind of focused environment art contract I handle regularly as an individual engagement.

I cover the studio's full 3D pipeline — environment modeling, texturing, optimization, and Unity integration — and Blender is my daily driver. I've delivered environment and prop kits for shipped commercial titles, so I know what "game-ready" actually means: clean topology, sensible UVs, properly scaled assets, and performance budgets that hold up in-engine. The studio behind Temple Run 2 and Tales of Illyria backs my work, which means every asset I deliver carries production-grade discipline — not portfolio-piece polish that falls apart at import.

You're hiring me — not the whole party. I'll be your sole point of contact, and I'll see the Sinhagad Fort model through from reference gathering to final Unity handoff. No substitutions, no handoffs, without your knowledge and consent. Having a senior team behind me means I bring backup depth a solo freelancer can't — if a technical art question comes up during the import and optimization phase, I've got developers I can consult internally without you ever paying for a second seat.

A historical fort model is a great brief — it's the kind of asset where reference accuracy and atmospheric detail make the difference between "game prop" and "place you believe in." If you have reference images or a style target for the fort, I'd love to see them. I can also advise on LOD and optimization strategy so the asset performs well in your scene without sacrificing the detail that sells the realism.

Ready to discuss scope, reference materials, and timeline whenever you are.

— The Chromatic / Dragon Egg Studio

campaign@dragonegg.studio

855-DragEgg (855-372-4344) ext. 1

dragonegg.studio In the darkest campaigns, Dragon Egg Studio