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David913526

11
Posts
1
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A member registered 8 days ago

Recent community posts

Hello, I received your email.
Can we discuss on Discord more detail?

Hello Santina,

I read your description of Project T and felt something rare: restraint.

This is not a typical app.
It is an offering.

A place where a voice is recorded and released.
Where nothing is shared.
Where nothing is optimized.
Where silence matters.

I am an Android and Flutter developer, and I work best on projects that require discipline rather than decoration. I am comfortable building exactly what is specified — no extra features, no reinterpretation, no noise.

I can implement:

  • A clean Flutter app for iOS and Android
  • Secure Supabase authentication and storage with strict privacy rules
  • Audio recording, compression, and upload only
  • A UI that feels timeless, quiet, and intentional
  • A repository with simple commits and no unnecessary dependencies

I understand why:

  • The user should not hear their own voice immediately
  • The interface should feel like marble, not neon
  • The experience should feel like a one-way ritual

I would be honored to be the solo developer to bring this to life.

If you feel aligned, I would love to speak with you about milestones and begin.

Warm regards,
David Wang


Hello, this sounds really cool, horror survival games can build strong communities if marketed right.

I’ve been working on a new player-driven marketing system where instead of spending money on ads, developers reward players directly for installing, playing, and progressing in the game. I tested it in a live mobile game with hundreds of users and it worked great for boosting engagement and retention.

Might be an interesting fit for something like Hunted Asylum if you’re open to trying alternative marketing approaches beyond traditional ads.

Happy to chat if you’re interested,  feel free to DM me!

davidwang913526@gmail.com

Discord : adventure0913

Hi! Congrats on releasing Hunted Asylum — that’s a big milestone 👏

I’m a Unity game developer with 9+ years of experience working on indie and multiplayer projects, and I’ve built several games across different genres, including horror and survival. I’d definitely be interested in exploring a bundle or cross-promotion with other indie devs.

Bundles are a great way to reach new players and grow together, especially in the horror niche. Happy to chat and see if there’s a good fit.

Feel free to DM me,  would love to learn more about your game!

davidwang913526@gmail.com
Discord : adventure0913

Hi Albert,

I found your post about creating a small browser-based arcade game for Bomberry World and wanted to reach out to see if you’re still looking for a developer.

If so, I’d really love to help build it. I’m a Unity developer with 6+ years of experience making arcade and indie-style games, and I especially enjoy working on small, polished projects with replayable mechanics and leaderboards.

Your idea of a Cuphead-inspired tone with simpler gameplay sounds fun and very doable in a focused scope. I’m comfortable using Unity for 2D and exporting to WebGL for itch.io, and I work best as a solo developer who communicates clearly and finishes what they start.

If the project is still open, I’d be happy to share which engine I’d recommend and how I’d approach the gameplay implementation.

Thanks for your time, and I hope to connect!

Best, David Wang

Hello, I am Unity Game developer with 9+ years experience.
I am interested in your project because I've only worked as a developer so far, but I want to gain leadership experience.
I sent FR on discord

Hi MADOX-01 team,

Your project sounds awesome, and I really connect with the way you describe your studio’s vision, especially the idea that beauty comes from strong systems and thoughtful design, not just visuals. A multiplayer stealth-survival game inside a huge store after closing is a really unique setting.

I’m a Unity game developer with 9+ years of experience, and I enjoy working on gameplay systems, multiplayer features, and mechanics that feel solid and rewarding over time. I like projects where the focus is on learning, improving, and building something meaningful rather than rushing out features.

I’m totally fine working with milestone-based tasks and a growing project budget. I’m looking for a long-term collaboration where I can help the game evolve and grow alongside the team.

I’d love to hear more about the project and see how I could contribute as a programmer. If you’re open to it, I’d be happy to chat and learn more about your goals and timeline.

Thanks, and I hope to connect soon!
David Wang

Hi MADOX-01 team,

Your project sounds awesome, and I really connect with the way you describe your studio’s vision, especially the idea that beauty comes from strong systems and thoughtful design, not just visuals. A multiplayer stealth-survival game inside a huge store after closing is a really unique setting.

I’m a Unity game developer with 9+ years of experience, and I enjoy working on gameplay systems, multiplayer features, and mechanics that feel solid and rewarding over time. I like projects where the focus is on learning, improving, and building something meaningful rather than rushing out features.

I’m totally fine working with milestone-based tasks and a growing project budget. I’m looking for a long-term collaboration where I can help the game evolve and grow alongside the team.

I’d love to hear more about the project and see how I could contribute as a programmer. If you’re open to it, I’d be happy to chat and learn more about your goals and timeline.

Thanks, and I hope to connect soon!
David Wang

Hello, Slimebeast.

I really like the idea of turning your stories into an official game. I’ve seen fan projects inspired by your work over the years, so it’s exciting to see you wanting to make something that’s actually “canon” and finished.

I’m a Unity developer with 9+ years of experience and a strong focus on building complete, polished games rather than prototypes that never get released. I completely understand your requirement for a finished project - reliability and follow-through are very important to me as well, and I can share links to completed games I’ve worked on.

I’m very open to collaborating on what type of game this becomes, whether that’s narrative horror, exploration-based, or something experimental that fits your style. Since you’re handling pixel art, I can focus fully on gameplay, systems, and technical direction.

For compensation, I’m mainly looking for a paid collaboration with clear milestones. I’m open to discussing revenue share as a bonus on top of that, but paid development would be my priority.

If this sounds interesting to you, I’d love to talk more about your ideas and see how we could shape this into a strong, finished horror game together.

Looking forward to hearing from you,

David Wang

Hi Slimebeast,

I really like the idea of turning your stories into an official game. I’ve seen fan projects inspired by your work over the years, so it’s exciting to see you wanting to make something that’s actually “canon” and finished.

I’m a Unity developer with 9+ years of experience and a strong focus on building complete, polished games rather than prototypes that never get released. I completely understand your requirement for a finished project — reliability and follow-through are very important to me as well, and I can share links to completed games I’ve worked on.

I’m very open to collaborating on what type of game this becomes, whether that’s narrative horror, exploration-based, or something experimental that fits your style. Since you’re handling pixel art, I can focus fully on gameplay, systems, and technical direction.

For compensation, I’m mainly looking for a paid collaboration with clear milestones. I’m open to discussing revenue share as a bonus on top of that, but paid development would be my priority.

If this sounds interesting to you, I’d love to talk more about your ideas and see how we could shape this into a strong, finished horror game together.

Looking forward to hearing from you,
David Wang

If you’re making management / spreadsheet style sims, you don’t really need a heavy game engine unless you want more visual polish later.

If you want to stay in Python, I’d look at DearPyGui or Kivy instead of PySide — they’re much nicer for building lots of menus, tables, and panels quickly.

Godot is actually a good fit for this genre because its UI system is strong, but yeah, it feels overwhelming at first. You can ignore most engine features and just treat it as a UI layer for your sim logic.

Another solid option is a web-based UI (HTML/CSS/JS) with Python as the backend (Electron or similar). That works really well for data-heavy games and gives you great tools for tables and layouts.