Hello.
This sounds like a fun and scalable concept.
I’m interested in partnering on this.
I have experience building mobile games (including swipe-based mechanics, procedural/branching paths, and performance optimization for iOS/Android), and I think your rubber duck infinite runner has strong potential if the core loop feels smooth and satisfying early on.
Here’s how I’d approach the MVP:
- Build a tight, responsive swipe/lane system with polished movement feel
- Create a modular “water path” system to support branching routes and replayability
- Develop the bathroom environment first, with a clear pipeline to expand into larger areas
- Implement basic obstacles + 2–3 power-ups to validate gameplay variety
- Add a simple progression layer (distance, unlocks, light retention hooks)
- Keep the UI clean and minimal to support fast iteration
I’d focus on getting a highly playable core as quickly as possible, then iterate based on feel and early feedback before expanding scope.
On collaboration:
I’m open to structuring this as a mix of upfront funding + revenue share.
Happy to align based on scope, timeline, and how involved you want to be on the product side.
My gmail is lucylee913526@gmail.com
Best regards,
Lucy Lee