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Hello.
This sounds like a fun and scalable concept. I’m interested in partnering on this.

I have experience building mobile games (including swipe-based mechanics, procedural/branching paths, and performance optimization for iOS/Android), and I think your rubber duck infinite runner has strong potential if the core loop feels smooth and satisfying early on.

Here’s how I’d approach the MVP:

  •  Build a tight, responsive swipe/lane system with polished movement feel
  •  Create a modular “water path” system to support branching routes and replayability
  •  Develop the bathroom environment first, with a clear pipeline to expand into larger areas
  •  Implement basic obstacles + 2–3 power-ups to validate gameplay variety
  •  Add a simple progression layer (distance, unlocks, light retention hooks)
  •  Keep the UI clean and minimal to support fast iteration

I’d focus on getting a highly playable core as quickly as possible, then iterate based on feel and early feedback before expanding scope.

On collaboration:

I’m open to structuring this as a mix of upfront funding + revenue share.
Happy to align based on scope, timeline, and how involved you want to be on the product side.
My gmail is lucylee913526@gmail.com
Best regards,
Lucy Lee