Hello, this sounds really cool, horror survival games can build strong communities if marketed right.
I’ve been working on a new player-driven marketing system where instead of spending money on ads, developers reward players directly for installing, playing, and progressing in the game. I tested it in a live mobile game with hundreds of users and it worked great for boosting engagement and retention.
Might be an interesting fit for something like Hunted Asylum if you’re open to trying alternative marketing approaches beyond traditional ads.
Happy to chat if you’re interested, feel free to DM me!
davidwang913526@gmail.com
Discord : adventure0913