The limited color palette makes get creative with things.
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Around a month ago I started to teach myself pixel art. After years of watching some of my favorite creators and artists I decided to give it a try myself. I was never the most artistic person but I thought with time I would be able to develop my own style. I used free programs and didn't find much success and found myself in a quick rut. This was all until I found the bitsy program. I dont know how to program but always wanted to make a game myself. This simple tools allowed me to make my game but also practice my pixel art with its simple to learn tools. My game is https://smellfet123.itch.io/ghost-terminal called ghost terminal its about a lil ghost trying to find the afterlife. I would love it if you cheacked it out.
This is really my first year testing the water of game development and things have been going pretty well for the most part. Everyone in the communities I have joined have been really supportive and respectful to me and my questions on how to get into developing a games. From my early childhood years I have always been interested in the behind the scenes of game development. I started making 3D models in blender around two years ago but have been kinda nervous and hesitant to fully jump into making a game. This was until I was given a very important piece of advice " Start small with what u know." I realized I didn't have to make a huge game I could make something small and put my heart into it. I started with what I knew blender and made my first game https://smellfet123.itch.io/save-your-babies-in-space. Its very rough and I know BGE is kinda dead but it was a jumping off point for me and a very big milestone. My second game https://smellfet123.itch.io/slime is currently available in an early version but once this is done I think I will feel conformable enough to move to a better engine and really take off in my game creating future.