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GameMasterThe1

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A member registered Dec 28, 2020 · View creator page →

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Is there a download for these?

Good news! I posted a new story update with extra rooms and plays till the end of the story.

Good news! I posted a new story update with extra rooms and plays till the end of the story.

thanks! I am working on a quick update that finishes the game. Stay tuned!

Thanks for the feedback! I just uploaded a quick patch to give tutorial controls and widen paths!

It's a glorified art gallery for artists to show off their ocs. it's a experimental art collab

Thanks!

Thanks for the feedback! Yeah,the team got busy on the last week, so we wearn't able to finish the ending or do additional fine tuning. I appreciate the feedback! It should be helpful when the team eventually finish their much deserved break and discuss what to do from there.

Thanks! The artists from both this jam and the previous ones worked hard on the assets! I'm sure they would appreciate it!

Thanks for the feedback! There is actually camera controls that allows you to rotate the camera with Q and W. I plan on adding a quick tutorial text box explaining that. Hope that helps!

And I'll play around with widening the paths and playing around with the character and cloud ground sprite colors to go for more of a story book feel. or at least fit the background more. I also plan on adding npcs to populate the map and give more direction.

This means a lot! Glad you enjoyed!

thanks! Its actually a 3d plugin for rpgmaker  mz. Been wanting to try it for awhile

Sorry for the delay. I uploaded a new version, version 0.05 that fixes the rtp requirement. It should be able to launch without it now. Thanks for the heads up.

i apreciate it! I regret not doing more, but i realize taking time to myself turned out to have helped for the better. Thanks for inviting me to the jam! The good news is that i been brainstorming ideas on how to proceed with the project. So here's hoping!

Thank you for the kind words and understanding! Yeah.. I regret not getting as much done, but I sorta ran into a writer's block and just wasn't mentally up for it for awhile. I appreciate the encouragement!

This game is like the intro scene of a horror film, where a poor victim is taken out by the title monster, then you start the main story with the main character.

I love the base mechanics! Has a lot of potential! I like how I can harvest the plants and put them wherever I want. Could make a really good farming game! The grapphics are top notch, the music is soothing, and I like the plot hook! The only cratiqe I really have is that I recommenced a more in depth control explanation on the page. Like how to switch between the items and what does right clicking do for each item. Other then that, good job you two!

How do we select the wand?

Oh thanks! It might be a good idea to explain all this on the game page. Unless it's in a easy to see place I missed. Thank you for making such a charming game!

This is a really cool project! I love the art and personalities. Simple but stylish! I especially love that transition animation!

My only real cratiqe is that I'm not sure how the power ups work. It seems I can shoot multiple attacks at once if I use the same character repeatably... but doesn't that discourage switching characters? I also am not sure what is the difference between the witch and wizard other then the witch having a longer wind up time and slightly bigger shots.

with how small the enemies are, it was also really hard to time shots until the enemies are right at the tower. Kinda wish at least one of the character had slight homing shots. And that the tower's health bar was bigger to give me time to adjust my strategy.

Anyways, you all did amazing!

hello again from two magical girl jams ago! And thanks for your kind words! It gives me the inspiration to keep going! I might just take you up on the continue it jam!

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you went through everything so far. That message was to mark the end of the current version. Most of the jam period was spent making the assets. So over the course of the voting period, i will be doing frequent updates filling out the game. Thanks for playing! How was it so far?

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Yeah! I like the banter between hanaja, victoria and the other  people sharing their body! It's like having a adventuring party in one body! And swapping out bodies like pokemon to better deal with weaknesses and such! Makes me wants to see a plot that takes advantage of that more. and have the small group of characters develop and react to the story as it progresses!

btw, Favorite character from this game so far is the dragon princess!

Hmm... I might know a composer who could help. Want me to ask him?

Really fun and polished! You guys did good!

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Hello! I found this by happenstance! I really enjoy it so far! I got the heroine gets banished ending and neutral ending so far.

A part of me hope that the team considers making a extension of this game, a "second year" of sorts, after the jam is over, with the creator's permission, cause I really do wanna see what you guys can cook up with the time and the creative freedom to write your own story! I would love to see what happens after the endings! The addition of more music would help too (because i don't recall hearing very much on my playthrough)! I can see a lot of potential in this premise!

Anyways, I wish your team, and the original creator of this VN the best of luck!

P.S, I love the art! The artists did a great job!

P.P.S. OMG Clarence! I totally wanna see that play out in a extension.

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So I just played the first hanaja's body and i just started playing this game. I gotta say, I reaally like the new system for this game. Mish mashing body parts in the last game was fun and all, but fusing bodies is a lot more streamlined and easier to manage. I'm at the fairy chapter right now and this is really fun!

If you were to make a sequel, my suggestion is to take this new body merging system and expand on it. I say it be cool to take the hub world and expand it into a explorable world to interact with whenever the proteg is not doing chapter dungeons. and just play around with interacting with npc with the various body combinations. It might also be a good way to get some down time and allow the characters more chances to interact with each other, the world, explore their new bodies and explore character development. That is... if you want to focus more on character exploration. anyways, keep up the good work!

What transformations are in this game? Is cowgirl the only furry option?

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I like how this is both a sequel and spiritual successor to Lasagna Boy Classic. It's more of a spiritual successor for it's stand alone nature, and a sequel in that this could technically take place after Lasagna Boy Classic no problem. I can totally see John toughened up after his first adventure.

I wish there was a sequel.

Thanks for the reply! I just added a zip version. Sorry for taking so long.

Oh man, this game reminds me of Math Monsters, a VHS series from the early 2000s that I somehow got to watch a few of back in the day. I still remember that catchy theme song and the uncanny valley of somewhat detailed models just standing there and repeating the same gelatin animation over and over again as they spoke.

It would be nice if the 10 second time was shown on the upgrade screen.

If you were to make the full SB Re-imagining you envisioned on a different engine, would the contents of this game be included as part of the game?

Thank you for playing! Do you have any suggestions on how to tap into that potential?

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I enjoyed this game! I appreciate how fast and fluid the controls and combat are. It makes getting to where I last left off after dying quick and painless. Though I would note that first section could use one are two check points. It's a pretty big section and could easily be broken up into 3 sections. That said, after breaking the 4 seals to get to the cat, the checkpoints became consistent, so I appreciate that. I like the story and how there are alternate ways to beating the final boss. Makes me wish some of the normal enemies has multiple ways to defeat them too. It also would be nice if there is more then one way to attack other then the basic combo. Making the slide a full attack instead of attacking at the end of the slide would help a lot for example. Still, this move set is more then satisfactory for a game of this scale.

I like what's here and makes me think you can totally make a full platformer game. I would love to play that. Though after a quick glance at your game library, it looks like you already built a universe of games with these characters.

So with that said, I would like to make a suggestion. I noticed your games so far has been browser exclusive. I would like a option to download a offline version of your game to play whenever I don't have wifi at a given moment. To add to that, perhaps you can further justify a offline version by making a collection of all your shared universe games up to this point and perhaps post if on multiple sites including itch.io and gamejolt. Assuming that's something that you want to go far. I'd be more then satisfied with some offline version and maybe a collection with some touch ups here and there. Just some food for thought.

Back to this game, there are some things I want to note. I find that there is little insensitive to fight the enemies besides from maybe getting some health. And even then, I find myself not getting enough health pickups to make up the damage I get from fighting enemies. Another way of regaining health quick, like maybe some large health capsules throughout the level would go a long way to give me more insensitive to fight the enemies. When I died towards the end of that first large section, I ended up rushing through the level and getting away with ignoring the enemies. Not gonna lie, if it wasn't for there not being much benefit to fighting the enemies, I would totally hang back and fight the enmies because the combat is legit fun! I I also want to note that the bosses, aside from that one big and powerful enemy that crawls on the ground and the final boss, can easily be brute forced. When fighting felicity for example, I ended up standing in one place for a bit and wailing on her with no consequences. I was expecting some kind of obstacle to avoid brute forcing, such as getting pushed back or staggered for example. I kinda wish there was a hard mode or something similar  to allow me to put more thought into my tactics. Overall, I love the controls and combat and I wish there was more chances for me to utilize it's potential! I could totally see these platforming controls and combat being great for speedruning and more combat focused platforming like something akin to a matroidvania, a megaman zero type of game or a river city girls type of game!

And that's it so far. I haven't broken the final boss's bell or got all the evidence yet, so maybe I'll leave a follow up comment if I go back and do that. I also plan on checking out your older games. Anyways, good job, keep following your passion and keep improving!

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I enjoyed this game! I loved the stye and story. This feel like the start of a full length game. I would love to see this fleshed out or continued. I want to learn more of this world and characters! I also want to see the girl's magical powers in action. Did she get the water element or something? Honestly, I'm surprised she didn't try to befriend the final boss. Maybe that could be a option for her in the future.

I'll give my full thoughts once I finish the snes challenge. For now, I'll just report some bugs:

Big # 1:

This is probably the most major bug in the whole game. If you return to the school after beating the turtle, it would respond you back inside the school. And since you already beat the turtle, you are pretty much stuck in there with no way out. A simple fix to this is change the transfer event location to the front of the school.

Bug # 2:

You can walk into the void at the swimming pool. Unless you plan on hiding a Easter egg in the darkness, this was probably not intended. I simple fix to this is to either set up some invisible walls, or change the tile priority from O to X on the tilesets tab on the database.

And that's it! Overall, good game! The battle system is well balanced and it feels pretty full for a month's worth of dev time. My only cratiqe would be that I want more content despite it being a complete package. That's a sign of a good game!

There are three main paths and the lobby acts as the hub. There is no real goal other then seeing everything. I suppose the sense of confusion is kinda intentional. The idea was to make a abstract place to wander through.

Thanks for playing!

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Thanks for playing! I'll be posting a update that will let you get to the boss. I was hoping to post the update before the voting period ends, but it ended up taking longer then expected.

Thank you! Yeah, I wanted to go all out with this one. I plan to post a update tomorrow to take out that invisible wall 

Thanks for the feedback! To be honest, the score system and the item collecting is a last minute edition as a extra measure to fit the limitation. The score doesn't really matter and collecting props are just beeps and boops. The real focus of the game is the be a walking simulator and a interactive art and music gallery. The goal was to invoke nostalgic warmth.

I plan on uploading a post jam update in a few days to fix some bugs, include stuff I didn't have time to include and give the prop collecting more meaning.