Is a android port with gamepad controls possible?
GameMasterThe1
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I was able to trophy change everyone except mathias (who doesn't have a trophy form) and the wolf, who was changed into a raccoon by Roxy before I could change him. And the midwife who got turned into a cow girl. Did the bar scene interrupted my full trophy run? And has a event for when you report to malicifant that everyone got trophied beed implimented yet? I wanted to see if she would give me a new form if everyone gets trophied by me or the other trophies.
On a side note, are you planning on making epilogue scenes for specific forms or route endings? I wanted to see a ending on if you manage to turn everyone into dragons
Thanks for the feedback! There is actually camera controls that allows you to rotate the camera with Q and W. I plan on adding a quick tutorial text box explaining that. Hope that helps!
And I'll play around with widening the paths and playing around with the character and cloud ground sprite colors to go for more of a story book feel. or at least fit the background more. I also plan on adding npcs to populate the map and give more direction.
This means a lot! Glad you enjoyed!
I love the base mechanics! Has a lot of potential! I like how I can harvest the plants and put them wherever I want. Could make a really good farming game! The grapphics are top notch, the music is soothing, and I like the plot hook! The only cratiqe I really have is that I recommenced a more in depth control explanation on the page. Like how to switch between the items and what does right clicking do for each item. Other then that, good job you two!
This is a really cool project! I love the art and personalities. Simple but stylish! I especially love that transition animation!
My only real cratiqe is that I'm not sure how the power ups work. It seems I can shoot multiple attacks at once if I use the same character repeatably... but doesn't that discourage switching characters? I also am not sure what is the difference between the witch and wizard other then the witch having a longer wind up time and slightly bigger shots.
with how small the enemies are, it was also really hard to time shots until the enemies are right at the tower. Kinda wish at least one of the character had slight homing shots. And that the tower's health bar was bigger to give me time to adjust my strategy.
Anyways, you all did amazing!
Yeah! I like the banter between hanaja, victoria and the other people sharing their body! It's like having a adventuring party in one body! And swapping out bodies like pokemon to better deal with weaknesses and such! Makes me wants to see a plot that takes advantage of that more. and have the small group of characters develop and react to the story as it progresses!
btw, Favorite character from this game so far is the dragon princess!
Hello! I found this by happenstance! I really enjoy it so far! I got the heroine gets banished ending and neutral ending so far.
A part of me hope that the team considers making a extension of this game, a "second year" of sorts, after the jam is over, with the creator's permission, cause I really do wanna see what you guys can cook up with the time and the creative freedom to write your own story! I would love to see what happens after the endings! The addition of more music would help too (because i don't recall hearing very much on my playthrough)! I can see a lot of potential in this premise!
Anyways, I wish your team, and the original creator of this VN the best of luck!
P.S, I love the art! The artists did a great job!
P.P.S. OMG Clarence! I totally wanna see that play out in a extension.
So I just played the first hanaja's body and i just started playing this game. I gotta say, I reaally like the new system for this game. Mish mashing body parts in the last game was fun and all, but fusing bodies is a lot more streamlined and easier to manage. I'm at the fairy chapter right now and this is really fun!
If you were to make a sequel, my suggestion is to take this new body merging system and expand on it. I say it be cool to take the hub world and expand it into a explorable world to interact with whenever the proteg is not doing chapter dungeons. and just play around with interacting with npc with the various body combinations. It might also be a good way to get some down time and allow the characters more chances to interact with each other, the world, explore their new bodies and explore character development. That is... if you want to focus more on character exploration. anyways, keep up the good work!
I like how this is both a sequel and spiritual successor to Lasagna Boy Classic. It's more of a spiritual successor for it's stand alone nature, and a sequel in that this could technically take place after Lasagna Boy Classic no problem. I can totally see John toughened up after his first adventure.
Oh man, this game reminds me of Math Monsters, a VHS series from the early 2000s that I somehow got to watch a few of back in the day. I still remember that catchy theme song and the uncanny valley of somewhat detailed models just standing there and repeating the same gelatin animation over and over again as they spoke.

















