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No prob! And thanks for explaining how the spikes work!I was shooting like a maniac becuase it felt cool. I'm not sure that wasexplained anywhere. And since I haven't encountered enemies, that probobly means I didn't get far. I think i'l try again now I know better. Thanks!

Happy to help! I stated it in the interactive tutorial at the beginning but I feel I could of made it so much better to focus the players attention, but I was really drained. 😂

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I just finished the game and... I loved it! When I first played it, I was very sleep deprived, so I skiped past the tutorial and missed a lot of stuff. But now I finished the game, I realized that a lot of my initional thoughts where wrong. In the first playthrough, I stoped at level 3 where the doors are introduced, and I didn't realized that enimies where enemies. I thought they where obstacles since they didn't move.  Also, now that I know the end game, I think the narrator works very well. I grew to like him a lot by the end of the game.


I really like the final boss! It took me a bit to realize that F is not reset, but it was really fun once I figured it out! I can tell you played OFF. It was a really cool fight!


The message is kina flimsy since loosing confidence or gaining confidence doesn't really change how the player character act in gameplay. Maybe a different idle animation for lost confidence,  or a weaker shooting range could show that better.


The only problem I could find now that I finished the game is that the spikes mess with the flow of the game. I get that they are probably there for a thematic reason, but everytime I shoot a anemy, I have to stand in place for a few seconds to wait for the spikes to go away. Since they cause the most damage, and they aprear right next to me wven when I'm walking, the best way to avoid them is just wait. I got used to it after awhile, but my pataince does were a little thin. In level 8, the one where you have to climb up platforms, I would constantly fall down, but I kept climbing back up becuase it was a fin challange. But then when I got to the end, I ran for the portal and forgot to wait for spikes, so the pined me despite my half health and killed me. Forcing me to restart the level. Thr second time was a lot more frustrating, becuase the wow factor of progressing was gone. But yeah, the spikes are the biggest and probably only real problem of the game. They constantly break the flow of the game. I don't even need to charge them since none of the enemies move, so I don't need them for enemies. The spikes only harm me, and I'm not sure that was the intention. None of them hit the enemies.


But yeah, This is a great game! I had a lot of fun and it's technically polshed! YOu did a great job!

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Ahhhh no worries! I definitely understand the sleep deprived feeling. Seriously, thank you for taking the time to thoroughly play the game. I really appreciate it.

Im glad to see you liked the narrator now. I had the idea of the story the moment the theme came out.

Honestly, that caught me by surprise there. Im sorry to tell you I havent even played OFF actually, but the from the images I looked up, I can see why you said that. 

For the confidence meter, I was trying to affect the gameplay by having spikes appear quicker when your confidence lowers and it takes longer when your confidence is to the max. I probably could of added more but again I was really drained and I just had to end it there.

Now that you pointed that out to me, I really should of considered that. I did set the spikes as a means of the player not being able to control their powers, but I definitely should of optimized it more. I was planning on adding a notifier for where the spikes was going to appear, but I would of had some greyscale colors. But, I could of approached this more without breaking the limitation honestly.

Thank you so much for pointing these things out and the awesome compliments!