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Just like the first game you made, this is a charming game with a very relatable message. Once again, I too, had to give up some things I cared about to meet a quata, only to realize later that I didn't really need to do it. It's easy to get caught up in the hype, be it to buy something, or to please someone else. Tech wise, this is a step up from your previous game. I like how you added a adventure game element and some 3d animation! And I love the banter between your characters. Your pretty good with character interactions. I also felt something in the second half, where she is force to give up things she would regret giving up later. And feeling that crunch to find items to fit the quota reminds me of me trying to raise money for something, or my parents making me clean my room, and being desperate enough to give up anything, even the valuable stuff. Boy, do this game give me flashbacks. In a good way too. And the message is very meaningful, and something not everyone talks about or realize. So it's good that your are spreading the massage that it's okay to not live up to expectations, be it other people's expectations, or your own.


Overall, I big step up from your first game. Thank you for sharing!