chill vibes.
Great music! I didn't really understand which props to pick up...
The walking system withe changing backgrounds is really cool though.
Criteria | Rank | Score* | Raw Score |
Presentation | #94 | 2.182 | 3.333 |
Use of the Limitation | #104 | 1.309 | 2.000 |
Overall | #106 | 1.582 | 2.417 |
Concept | #108 | 1.528 | 2.333 |
Enjoyment | #109 | 1.309 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GameMaster1, LadyofHell, Luunii, SomePineappleDewd, Ben Tibbetts, WinterPhobos, Invasion, AdamMorton
Software used
RPGMaker VX Ace
Use of the limitation
The Involvment of a Musical Score and increasing a score by collecting colectables
Cookies eaten
0
Thanks for the feedback! To be honest, the score system and the item collecting is a last minute edition as a extra measure to fit the limitation. The score doesn't really matter and collecting props are just beeps and boops. The real focus of the game is the be a walking simulator and a interactive art and music gallery. The goal was to invoke nostalgic warmth.
I plan on uploading a post jam update in a few days to fix some bugs, include stuff I didn't have time to include and give the prop collecting more meaning.
Don't understand much about story of the game and gameplay stuff hard to understad what need to pick up, but music, is amasing.
Thanks for the feedback! Yeah, the main focus of the game is the music and visuals. I wanted to invoke a warm reminiscence by listening to nostalgic music and seeing nostalgic visuals. Other then that, there is no story and the gameplay is a glorified walking simulator.
I plan on uploading a post jam update at the end of the week to include all the stuff I didn't have time to add as well as fixing some rough patches here and there. That includes making the gameplay more clear.
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