Great writing, nice use of music and sound effects.
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Magical Grandma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Magical Girl Concept | #3 | 4.178 | 4.364 |
Gameplay Polish | #8 | 3.133 | 3.273 |
Originality/Creativity | #8 | 3.482 | 3.636 |
Overall | #9 | 3.395 | 3.545 |
Engagement/Fun | #9 | 3.307 | 3.455 |
Audio | #12 | 3.133 | 3.273 |
Aesthetics | #20 | 3.133 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The deuteragonist, Cheryl, is a retired magical girl with the powers of bloom. Her granddaughter Mia is also a huge fan of the manga Sparkling Saviors, which is of the magical girl genre.
Which theme(s) do you pick?
[Smoking], [Dragon], [Age]
How does your game fit those theme(s)?
1. Smoking - After the earthquake, there are smoke clouds in the horizon. Cheryl is captivated by this because it slowly triggers her memories to come back. There's also the level where the school is clouded in smoke because of a fire elemental monster.
2. Dragon - The final boss of the boss rush mode is a dragon. A Chinese dragon to be precise.
3. Age - The titular magical grandma is well... a grandmother. She's in her 60s but was once a magical girl in the past.
Were the assets for your game made during the jam? Elaborate as you see fit.
Asset making started prior to the jam, due to time constraints for both creators. Gensun did the overworld sprites and maps, while I drew the character and monster designs, the battle backgrounds, and the CGs. Although 2 exceptions are the final boss design (those familiar with RM2K would recognize it) and the background for the boss rush is from RMMV’s dlc folder.
Some assets were bought and/or taken from plugin providers. Particularly the attack animations and the UIs.
Music and sound effects were also bought.
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