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Team Y2K

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A member registered Dec 15, 2022 · View creator page →

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I was trying to beat the final boss before commenting, but life got in the way/ I suck at video games :P. I wanted to give feedback before the rating period ends though, so here goes:

I really like this game a lot! I really like how well thought out all of the bosses were, and how many phases each one has. I found myself thinking about some of the rust attack patterns when I was bored at work, which is really a testament to how well designed the fights are. I also like how the gun feels - it being slower to aim and slowing down your fall both add a lot of nuance to the controls. Learning to use both of those features to the fullest make it feel like you're gaining system mastery, and not just optimal tactics for beating bosses. The graphics are really pretty too, the game has a strong visual language.

I know some others have had issues with the speed - I got used to it fairly quickly, but I would have appreciated the walking speed being just a smidge slower. I kept finding myself wishing that the slow walk button was mapped to S, too, since I don't think it did anything else was mapped there. If I'm really nitpicking I could say that the progression didn't feel very "Metroidvania-y" or that I wished there was music, but I would be lying if I said any of that really impacted my enjoyment.

Overall this is probably my favorite game I played this jam.

I like the music and a lot of the art in this game! The controls felt pretty wonky, the character kept sliding off of edges and sliding down stairs. I'm kind of torn on the map- I like the Zelda 1-style, but I do wish there were some better indications of where I was. Realistically I think the solution to that is more distinct art assets for different parts of the level, which I understand can be hard to justify in a game jam setting.

The real highlight of the game for me was the upgrades. Each one felt like a useful addition to the move set, especially the multi jump. I really liked the changing appearance of the character throughout the game, and I loved seeing all of the creatures floating around my head as I progressed. It's a small thing that added a lot of enjoyment.

This is a really enjoyable game! the pixel art is simple, but very charming, and everything felt snappy and responsive. The level design was great as well! The way the game sends you back to previous areas felt very intuitive, even for me (who has no sense of direction). 

I would have liked some music, and if I'm really nitpicking I think that the frequency of health drops and pickups kind of make the dark magic ability an obvious choice in most instances.

Really solid entry all around!

Pretty cool game! I liked a lot of the world building, and I hope you get to work on it some more. 

This is really cool! The idea of combining spells is fun and I would love to see it explored more. The level design was really nice. I liked how everything flowed together. The character movement didn't feel great to me. Movement overall felt a bit too slow and jumping felt difficult to land. For example, I had trouble landing on the frozen robots' heads consistently.  Overall, great job!

Cool idea for a game, and impressive that you did it all yourself! I had some trouble with the controls - it felt oddly precise sometimes to try and replace a battery, for instance. Curious to see more if you iterate on this idea

Nice! I loved becoming a mermaid. The art is really charming. Would love to see more!

Thank you so much for your thorough review! We're really glad you enjoyed it. We plan to submit to Super Metroidvania Month with some extra powerups that are more puzzle-oriented :)

This is pretty cool, and it definitely caught me at the right time since I've been playing a lot of old school dungeon crawlers. Like some others have said, I wish there were a bit more here, but It sounds like you're working on that. You've definitely built a great base to build the rest of the game on! The music is really good, too. I liked all of the tracks.

This is a super cute game, I really enjoyed it! The controls took a bit of getting used to, but I really came to like them - you have to commit to your jumps and movement. I liked how the abilities were distributed too; they came at a nice pace, and each one felt like a real upgrade to the move-set. 

I liked the story, too! The familiars were all very cute!

Really enjoyable! The music is fun and whimsical. The opening dialogue was a good tone-setter. We got confused at one point and didn't know how to progress - we had a bug when we tried to talk to the purple orb on the table where we lost mouse lock and the interact prompt just disappeared without anything happening.

Pretty solid, reminds me of tomb raider with how the platforming feels. Some more story in the game itself, even just a beginning bit of text, would help. I didn't know she was a nature-oriented magical girl until I read the submission page. I think a more nature-y weapon would help.

Cute game, we like the character and enemy designs. The interpretation of the rust theme is cool! The controls felt off somehow. It felt like when I pressed a key it took a moment to register.

We really liked the transformation sequence and how the world looked afterward. The ribbon effect was pretty good. We did notice on the dash that the ribbon segments a bit. Overall good job!

Really good! I liked the music a lot. I couldn't get past the spear-looking enemy that emits a ton of bullets - it was hard to tell what my hitbox was so I kept hitting bullets. The art was really cool too. I think it would look even better with parallax backgrounds done in the style of the game's painted art. The character designs are really neat. By the way, do you think ginger and cinnamon go together? Like as flavors?

It's a good start and I would be curious to see it fleshed out a bit. I think some sound effects would elevate the combat. The combat system itself is intriguing - I think it would be fun to manage mana or something to add another layer of difficulty. It was very hard to lose the fight but I did manage to do it - the game froze.

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I like how happy she looks when she jumps lol. The ghost flipping us off was funnee

Fun game! I like the snake power a lot

Awesome game! Love the art and color palette. The duck animation in particular is really nice. The audio is good too. 

Cool aesthetic! It was a little hard to read the text - maybe a different font and/or some outline or shadow on the text would help out. The music was nice too.

Some cool character art in this game! I like the character's tired pose in the sections between waves, and the ghosts are cute! I did have an issue where when I transformed the first time i died immediately; I think maybe the game spawned me on top of a ghost? Either way, it's a fun little game

It's a good baseline shmup and I'd like to see it built-out. I found myself craving more bullet patterns to dodge later in the game. The first boss was kind of challenging since it so often came down low on the screen and I couldn't shoot it - maybe make it so it can't go down all the way? Regardless, this is really good to get done in just a month.

There's some cool ideas here! Unfortunately I had some bugs and could not progress far. I shot an enemy and when it died I lost the ability to move and the rain animation broke. It was like the game froze.

Thanks for the feedback! Yeah we were def going for the flash game vibe, so we're glad it came across

Thank you!!!!

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This game is a whole vibe! The art is really cute and writing is really morbid, and they compliment each other so well. I really love the how the music changes over the days too. Really good job!

Good job! Only encountered one glitch - there's a moving platform that can shove you into the wall. Art and gameplay are good.

Thank you for the in-depth review!

Cool game, had a good time beating it. I liked the characters' pixel art, it looked really good. The colors of the pixel art were different than the portraits. I think it would look more unified if those were aligned.

I'm curious, what's up with the credits.html document? Is it for RPG maker plugins or something?

I think the difficulty scaling in the intro is off. I had a hard time getting past the vampyre fight, even on easy difficulty.

The music was really fun and energetic, but maybe not the right fit. That was the most pumped I've been for a tutorial in a while though lol

This game is really spectacular. Genuinely would pay a few bucks for it. The art is cute and well made, the sound effects are fun, and I found the platforming fun.

My only wish is a settings menu so I can turn down the volume a bit.

Damn is this game from tennessee??? Cause it's the only ten I see!

For real this game is really good. Love the menu animations.

Cute game! It's comfy and I like the aesthetic. The music is a nice choice.

Nice little game! I wish it was a bit longer, but what you have is pretty solid. I would like higher contrast between the foreground and background in the boss room, it's a bit jarring after all the darkness in the levels before. I couldn't get the special code to work in the menu unfortunately. I liked the theme and story that you worked into this

I really enjoyed this! I liked the art style. I wish there was more variety in the platforms or buildings, I found myself getting lost. Something simple like putting signs on the shops or numbers on the apartment doors could help give the player landmarks to navigate by.

There's controls for selecting different dialogue options and the characters seem to talk like I'm saying things to them, but I never saw any dialogue options. I didn't play the game in fullscreen because I wanted to see the controls on the itch page, so maybe the dialogue options  were not visible because of that.

I couldn't figure out how to give the nose to the performer, but I did get the briefcase upgrade at the store. I was really excited by the briefcase upgrade! At that point I had filled my inventory with dollars and rope, so an upgrade felt good at that point in the game.

I figured out scurrying up walls (really fun btw) but couldn't open weak walls with the explosive or use the ropes. I got the ropes on the hooks, but didn't know what to do from there. Some clarity would be helpful. The instruction dump at the beginning was overwhelming, I think some more organic learning (like the guy who teaches you long jump) would help the player learn more effectively.

Overall I really liked this game. It was charming. Even though it's a bit unfinished and clunky (like most jam games lol) something about it really stuck out to me. Very curious to see if and how you build it from here :)

I like the graphics and music. The background is especially pretty. The player controller felt odd to me. In addition to what folks have already said, I felt the animation of running didn't match with the speed. I felt like with a run cycle that energetic I should be moving much faster than I was.

I tried it twice because I ran into dead ends. On my second playthrough the audio worked fine. I liked that each area had different audio and that it changed as I lost health. On my first playthrough I think something went wrong with the audio triggers because I ended up listening to multiple tracks at once.

I enjoyed the music and visuals together, had a strange but fun vibe. The controls were really slippery. After I unlocked jump I had trouble using it, it felt like the game was ignoring my inputs. I wish the game kept my upgrades on restart, since dying was so easy. Several of my deaths were due to getting trapped by a triangle.

The music was great, I really liked it. I think some refinement to the player controls and this will be pretty good

This is a really cool game! I loved the glowing stuff and space look. Breaking rocks with the laser was really satisfying. The sound effects are nice too. I like that the volume of things beeping is relative to how close you are to them. I'm pretty bad at FPS games, so I didn't get much past the first boss. I got lost and confused in the big room and ended up dying a lot. I couldn't tell if I was hitting enemies or not since there was no audio or visual feedback until they died. I'd like if it was clearer what I should be doing. I only got as far as I did because I read the comments and they said how they progressed. I didn't know I could dash and I didn't know I could break apart the rocks on the first boss' legs.

Overall this is great, I wish I was good enough to get further lol