Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Gazing EclipseView game page

First person metroidvania on a unexplored moon!
Submitted by Niwaessence (@niwaessence) — 29 minutes, 54 seconds before the deadline
Add to collection

Play game

Gazing Eclipse's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#362.5463.600
Enjoyment#382.1213.000
Metroidvania#431.5562.200
Design#431.8382.600
Overall#432.0152.850

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unreal engine 4.26

Team/Developer
Just me :)

External assets
Megascan Rocks, Sound effects from Freesounds.org, Music from dark fantasy studios, Spaceship for sci - Kitbash, and Star sky sphere pack.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This is a really cool game! I loved the glowing stuff and space look. Breaking rocks with the laser was really satisfying. The sound effects are nice too. I like that the volume of things beeping is relative to how close you are to them. I'm pretty bad at FPS games, so I didn't get much past the first boss. I got lost and confused in the big room and ended up dying a lot. I couldn't tell if I was hitting enemies or not since there was no audio or visual feedback until they died. I'd like if it was clearer what I should be doing. I only got as far as I did because I read the comments and they said how they progressed. I didn't know I could dash and I didn't know I could break apart the rocks on the first boss' legs.

Overall this is great, I wish I was good enough to get further lol

Submitted

Really nice game! I really enjoy the aesthetic, especially all the effects. The way the rocks glow when you mine them is so nice. The ambience is also a nice fit.

My complaints are mainly about communication. The fact that I can double jump and dash feels like quite an important point, but it's never explained. I was stuck in the first "room" for a while, because I didn't think to double jump. Small problem, but you don't want players to start frustrated. Similarly, the boss fight when you get the cannon threw me for a couple of reasons. First, the enemies have no reaction to taking damage, so I'm never sure if I'm missing, or if they're resisting the damage. That was fine for the bipedal ones, but not the long-legged thing. Second, the rocks on the long-legged thing aren't the same colour as the ones I'd been mining thus far. It took about 5 minutes before I thought to switch weapon. To be clear, I think that's a really neat mechanic, and a fun fight, it just needs more feedback to keep it from getting confusing. Also, I think a clearer "colour language" might be good for this game. Like "blue things are helpful, orange things are harmful".

I think you've got something really neat here. I hope you'll polish it up so I can really get into it. 

Submitted(+1)

Cool first-person shooter! I found it quite fun and nicely done. I didn't pass to the end yet, maybe will try once more tomorrow. It's hard to say how much from metroidvania left here, but in any case it's a great job for one person to create such decent game.

We need more FPS metroidvanias!  The frame rate was pretty choppy but that probably because of my hardware more than anything.  Great atmosphere and I liked the log entries you can find.  

It was pretty good even though the weapon sway was a bit much imo. I really liked the destructible rocks and the laser gun was cool.

(+2)

Played it loved the combat, wish there was more to play! the movement was my favorite part!

Developer(+1)

Thanks!