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Jake Stafford Music

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A member registered May 08, 2020 · View creator page →

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I'll definitely look into the melee attack, you are right that it feels disconnected and it floats when moving.  Great critique!  We are also working on a minimap, that had to be axed to make the jam deadline.  Thank you for checking it out!

Thank you for playing, we are definitely paying heed to the comments about the movement and that will be fixed along with lots of other improvements!  

This is such a well put together game!  The bold use of simple color translated very well and I like the cute sprites.  I really enjoyed my playthrough all the way to the credits, you set up the new abilities well and ramped up the difficulty very well.  The movement feels great, my team can definitely take some notes on that from you!  I had many deaths but they all felt fair and that it was my mistake to learn from.  My only critique is the linearity, I don't think I found any branching paths and didn't require any backtracking.  All good though, excellent entry.

This is a great idea for a game, I love the graffiti effects from the different color paints and that they remain in place after respawning! Very creative all around.  My critique is that the player is very sluggish, I wish the movement speed was faster as I did get frustrated and didn't complete the game entirely.  I may have encountered a bug as well, is the red paint supposed to destroy the thorns?  It did not on my playthrough.  The player design is cool, reminds me of the Mind Flayer enemies from DnD and Demons Souls!

This is a great idea for a game, I love the graffiti effects from the different color paints and that they remain in place after respawning! Very creative all around.  My critique is that the player is very sluggish, I wish the movement speed was faster as I did get frustrated and didn't complete the game entirely.  I may have encountered a bug as well, is the red paint supposed to destroy the thorns?  It did not on my playthrough.  The player design is cool, reminds me of the Mind Flayer enemies from DnD and Demons Souls!

This was a really pleasant experience, excellent work on the tone, art, music, the whole atmosphere really.  I really like the spear mechanic.  The only bugs I ran into was the spear did not return a couple of times and some of the hitboxes felt a little unfair.  Overall I liked the slower pace, it felt very relaxing to play.  Great submission!

This game really was quite great, I took my time to see it through to the end and I am glad I did.  I love the determined walk of the protagonist and the end boss fight was really well done!  I thought the music shifts in the biomes were well done and added just enough change to make them feel distinct.  Overall very complete entry, I didn't really run into any bugs in my playthrough.

Thank you for playing, I'm glad you liked the tone and atmosphere.  I'm sorry you got caught in a loop, that shouldn't happen and could have been an oversight.  Yeah once you reach the Great Tree the 2nd time the game should end.  Thank you for your input and critiques, this problem among other level design issues (like checkpoints) will definitely be addressed!

I didn't know I needed a game with an automatic butterfly launcher, but here we are.  This was a lot of fun, I did get lost for a little while though, so a map would be an appreciated feature.  Nice game, I really like the art style!

I didn't know I needed a game with an automatic butterfly launcher, but here we are.  This was a lot of fun, I did get lost for a little while though, so a map would be an appreciated feature.  Nice game, I really like the art style!

Just beat it, I thought it was pretty fun!  I don't have any critiques that haven't been said already, nice work.

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Thanks for playing and for the compliment!  Agree on the aerial movement, we can definitely make that feel better.  The minimap had to be axed in order to make the deadline, we'll definitely want to add that in future updates.  I appreciate the critiques, cheers!

Thanks for playing (and finishing)!  KrowMagg did an excellent job on the animations.  Definitely agree about the aerial movement, that is something that needs attention.  Cheers!

Very fun game, the intro sequence is quite good!  I like the fun atmosphere and the silly characters, especially the sloth with the broken accordion.  One critique I have is that I felt the jump and attack keys should be reversed, it I kept wanting to jump and I would attack and vice versa.  Overall very fun though!

Very fun game and concept!  The controls felt a little unintuitive to me, but once I got used to them it wasn't much of a problem.

This is a cool concept, I really like the follow-up slash animation.  The weight system is an interesting mechanic, and I like the melancholy vibe of the music.

I love the art style and the small details in the environment, great job!