Thanks, it wasn't originally planned so I'm glad you like it.
Type G4
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The game mechanic of turning into a comet is very interesting. I did encounter a couple of problems:
I died and had to restart the entire level, probably needs a checkpoint at the boss. Restarting caused the music to go silent. Only sound effects were left. Then at some point she didn't turn back out of comet form and I was just stuck.
Good job overall though.
It was a fun experience.
However I got stuck after leaving school. It didn't allow me to do anything, neither walking nor opening the menu. But seeing as you have said it should be around 2.5 hours I think it is safe to say that it is a bit too long for a jam in my opinion. A couple of typos here and there but a good entry otherwise.
Interesting concept.
It's a simple short story: open beginning, open end. I like that it doesn't take long to go through all the choices since this is for a jam, though I do find that it ends very abruptly. Also I had trouble following the story, especially the dog who takes a flower and then the old guy comes along and it ends.
The art is very fitting to the setting, though there is not a lot of it.
Overall a good entry.
Intersting entry.
I thought Song of Morus was difficult with dodging bullets, but I couldn't tell if the bullets were targeted on the character or going to go past the hitbox. At least you are basically invulnerable.
Enemies popping out of thin air add difficulty, but feel unfair and sometimes they drop items that are outside the bounds for the player to collect.
Overall I think you did great.
I love the look of the game and the intro was incredibly good.
Of course I decided to walk of the path into the void and that is still possible.
Collecting cats and solving the dreams was fun for a while, but when it came down to the last few it turned into running around looking for that missing puzzle piece. Especially looking for the last house took a few minutes. Perhaps you could make a minimap or have the leftover houses be more obvious.
Great demo, keep it up.
Well, first you need to continue the story, but that is obvious.
Next I see that there is exp so I assume that at some point you had planned some combat where you can fight back. That would be great too. If you are making the mazes the main point, perhaps adding a puzzle to solve would make it more interesting.
I like the concept of switching between two characters to make use of their strengths.
The keybindings are a bit strange. The entire game can be played with the left hand on WASD, Q and Spacebar and the right hand only really has access to the space bar. Most people are right handed though so if you are going to make a one handed game, perhaps choose a second set of keys for the right hand. That way people can also choose to use both hands as they assign actions per hand.