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A jam submission

Combustion (Jam Demo)View game page

​Solve Puzzles, Destroy Enemies, Consume their Smoke, Transform.
Submitted by Adrotic (@adrotic_) — 8 hours, 37 minutes before the deadline
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Combustion (Jam Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Magical Girl Concept#162.9603.625
Gameplay Polish#182.5523.125
Engagement/Fun#222.5523.125
Overall#252.4843.042
Originality/Creativity#252.6543.250
Audio#281.8372.250
Aesthetics#282.3472.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
The main character is the current host of the Eternal Smoke. She’s able to use it externally when she isn’t transformed, allowing her to switch between player and smoke control to solve puzzles. When transformed into a magical girl, she’s able to harness the smoke internally to power up her physical capabilities and attack enemies directly.

Which theme(s) do you pick?
Smoking Dragon

How does your game fit those theme(s)?
The Main Character controls smoke both in and out of magical girl form. I also included dragon theming for the character’s design. In normal form, her mask has a dragon-like teeth design. In magical girl form, her hair changes shape to look like horns and she wears a dragon mask.

Were the assets for your game made during the jam? Elaborate as you see fit.
- All of the artwork in the game is original and created by myself.
- The music is royalty free and provided by @AimToHeadOfficial on youtube.

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Comments

Submitted

I like this, it's a start to a interesting puzzle plattformer.

The smoke mechanics are easy to understand and while not as intuitive ( why can smoke push buttons?) it does work magnificent.

The transform ability needs a bit of fleshing out but I do think this can very fun too.

It is great to see that a lot of these Magical Girl game submissions have very strong character designs!

This game is no exception and I am liking the clean and simplified designs. Reminds me of a "Fairly Oddparents" design.

The puzzles were pretty interesting! I like that the smoke has it's own controls + mechanics to help the player.

What was strange to me was the smoke having a collision box, since it can't go through solids or other items. But I am guessing this is needed for the switch controls, where the smoke will stand on a button to help the player progress.

Speaking of functionality, it would be great to see some expansion on these mechanics! I was thinking maybe the smoke can be used to obscure cameras, that might attack the player if they are in their field of vision. Or an enemy that can capture the smoke, disabling the use of the smoke mechanic, requiring the player to defeat that enemy to get your smoke ability back.

As for feedback, I feel the controls could use a bit of tweaking, maybe also add more control options with other keys that accomplish the same actions or even gamepad controls. (Just a personal preference.)

Also, maybe for the smoke itself, emphasizing that the smoke has been selected (maybe changing the opacity between the states) would be helpful, since initially, I wasn't sure about the game mechanics and didn't realize that the smoke was selected/ in use. (Though the character in her thinking pose did show he was in use.)

As for the fighting section, this might need some more changes + updates.

Overall, I like this game, it has charm and potential! Hopefully, more puzzles can be added, some minor tweaks to the game and some additional mechanics + gimmicks for the levels and you'll have yourself a pretty solid game!

Good luck with the game jam!

Submitted

The smoke puzzles are OK. Would have liked to see one that was truly hard. 

I like the character, although would have been nice to see some story or putting on the smoke mask or something to build it up.

The fighting is sorta pointless at this point since there is no health or damage or enemies? (at least that moves or attacks or are dangerous)

Submitted (1 edit) (+1)

Nice color scheme choice! It complements the character design and power theme well.

We like a lot of the concepts around this - controlling smoke and then later on merging with it for more direct combat. Feels magical girly with it's two forms!

We'd like to see a bit more polish on environmental hit boxes and level design. Currently there's a lot of waiting which isn't that engaging, and some of the timing based rising platforms could use a bit more forgivness on the jumps.

It would also be nice if it was possible to punch while moving.

Overall a nice concept, good job!

Submitted

 The platform-puzzle mechanic is interesting, have potential for expanding. The fighting mechanic is ... okay? But I guess this part is not the main point of the game? I like the character's initial look more than the transformed look. 

If this game is for POC, and I think it's working well. 

Developer

Yeah sadly I didn't have time to flesh out the fighting mechanic in the timeframe of the game jam ):
I also do like the initial look more too lmao - thanks for the feedback!