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FodderLabs

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A member registered Aug 02, 2019 · View creator page →

Creator of

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Thanks for playing the game! :D

And yes, she has a name: "Violette"

In the update we are working on, we plan on having some dialogues/ interactions in an overworld outside of the main gameplay loop, so she'll have a nameplate showing her name.

Please keep an eye out for the update sometime in October. ;D

I can't stop looping the cubes! XD

Lots of fun, looking forward to seeing more updates when you add them in!

It would be great to have offline progress. (Maybe it can be based off the auto-spin speed or the robot speed.)

I'll definitely come back several times to get to the end... once it's added in! ;D

Great work on this game jam submission!

For sure!

Yeah, it's a real bummer, I wish I had more time in my schedule to work on the game jam but honestly this is one of my more "complete" games. ^_^"

Keep your eyes peeled for an updated version in a few days! ;D

Thanks for playing!

Yeah, I think you'll like it! :D

Sounds cool!

And no worries, I couldn't even get 30% of what I wanted to do for the game jam. I can't believe I was thinking I'd get 4 bosses done, I barely finished 1 lol

Now with the game jam passed, I'm going back and making some tweaks. Looking forward to see more updates from your game! :D

Neat game!

I've been playing "Isles of Sea and Sky" lately and this is right up my alley!

I'm a big fan of tile-based games and this was a lot of fun!

I think with some more time and polish, you'll have one heck of a game!

It would be cool to expand on some of the puzzles and time mechanics (rewind a clone/ past self as a decoy/ temporary block while the original stays or a demon boss that has control of your time powers after a certain number of moves.)

Great work on your game jam submission!

Thanks for playing!

And I'm glad you like the game! :D

Good to know there are many Jojo fans out there! XD

Yes, I plan to continue working on this game, along with my other unfinished games lol ^_^"

This game is oozing with character!

The beginning dialogue is funny and I like that there are so many different unique game over texts (I died a lot XD) and the game movement is unique!

Reminds me of that one game where you play an old guy with a shotgun and the shotgun is both his movement + weapon to attack enemies!

Would be cool to see more of this game (Wanted posters with bounties to catch, more puzzles, different guns, etc.)

Very good work on this jam game! :D

Thanks for playing!

haha Glad someone got the Jojo reference! :D

Yeah, I forgot to un-comment/ re-activate some code, so the boss can't attack or be defeated.

I'll pretend it's a "meta" theme on how you are stuck in an endless loop where you can progress or you can't reset your progress. :P

I'll put out some updated code after the voting period ends!

Nice game!

The art style is very crisp!

And the blending of 2D and 3D makes this feel pretty unique!

And the game is pretty addicting, I get an "Paper Mario meets The Exit-8" game vibe, trying to see any small details when identifying the silhouettes.

And for the title name, I was originally thinking of making a palindrome as well! :P

Great work with your jams submission! :D

Digging the name of your game. (Great movie!)

The background and black hole effects are great!

And the black hole constantly pulling you in makes this so much harder!

Got like 3 ships at once but over 30 deaths lol

Great job with your submission! :D

Thanks for playing!

And yes, glad someone else was thinking about "ouroboros" and other characters that represent infinity/ looping! XD

For sure, I'll check your game out!

Glad you like the art-style and music. :3

Hey, thanks for playing the game!

Looks like I forgot to add back in some logic that I was debugging. ^_^"

I'll update it after the jam's voting period ends.

Thanks for bring this to my attention! :D

Thanks for playing!

Glad you liked the mechanics! It was causing a few problems once I started adding in projectiles and enemies spawning, but I think I got most of the bugs fixed! XD

I made the game loop indefinitely; where the boss and projectiles get increasingly faster every time you defeat the boss. So beating the boss once is enough. :P

Yeah, I was trying to branch out and make something I usually don't make but I just wasn't feeling it. If I'm not having fun, then other players might not have fun either. (At least 1 person needs to like it, even if it's just me LOL)

Oh, trust me, I have quite a few ideas for this game! :D Once I finish touching up my other games, I want to come back and add some more content to this game!

Thanks again for playing!

This is a very charming game!

The "Character Name" sections inserted with some funny quips is a very charming touch! Especially as the conversation took on a few different tones. (Actual Talking Cat, Not A Dream! - Inexplicable Cat, Cryptic Talking Cat, Confusing Talking Cat, etc.) all put a smile on my face as the conversation continued.

I'm still early into the game, but I am enjoying the light-hearted story so far! (Seems even omnipotent dimensional cats don't like baths. And it's been a while since I've been in a math class but Mr. Nagawa's explanations went way over my head or it might be gibberish? XD)

One thing I was thinking about, maybe it would be nice to have a time of day HUD element (Morning, Afternoon, Night, etc.).

And I've only fought the tutorial boss (Wrestler Winston), but since the game has a real-time/ ATB (Active Time Battle) system, maybe a bar that fills up showing the next time the enemy attacks would be great! (Unless it appears in future battles or I totally missed it. ^_^" )

I'll get back to it soon, but from what I've played this is already at a very polished level and this game would be something I'd buy on Steam!

Looking forward to seeing and playing more of this game!

Excellent work!

Nani the heck! This game's story went in directions I wasn't expecting... It was great!

I didn't expect to like this as much as I expected to. I have almost all 23 achievements. Just need to get Teddy's route and a couple of other ones. :D

The character designs reminded me of some Flash animations/ games from the early Newgrounds days. It has a certain charm to it, almost like an anime South Park vibe.

Also, did the 30 days to make a game influence the 30 days you have to defeat the Demon Dragon? :P

And there were so many games mentioned in the: Play Videogames (Gain Sanity Option)

Are any of them previous games you've worked on? Or games you were playing while making this game? Or hints for what games you have in the works? XD

Something I was thinking about, maybe a possible "Insanity Route"? (You Interact with unique characters, or corrupted variations of the existing characters with alternate takes on the routes)

Though, this might require re-working/ figuring out how it all ties in with the other routes. XD

Makes me want to learn how to make a visual novel style game. ( I just need the time. ^_^" )

Anyways, great work on this and definitely gonna check out some more of your games!

Just played SE7ENGOKU (Story Mode preliminary demo) and there is fertile ground for a cool game here!

Not sure why, but the game art and atmosphere was giving me a "Mass Effect" vibe with "Star Fox" gameplay.

The intro with the ship heading towards the text and then it disintegrating upon contact was a nice touch!

Also, the resource recycle management system when selecting weapons is a welcome mechanic! Let's me play around with the different weapons. :D

Maybe for a future update, it would be cool to see a section of the menu show off different stats for each weapon (damage, fire rate, reload speed, cooldown rate, overheat rate, radiation rate, ammo count, etc.)

Also, maybe it would be for a future update, but I am interested to see how the sidekicks (for your left and right side) will impact the gameplay.

I was thinking that defeating Persephone at the end of the meeting would grant her as a sidekick, or the Companions that are on the ship. (Maybe they will provide possible elemental advantages for certain strengths/ weaknesses for future enemy/ boss types? - a la "Pokemon" style: i.e. Grass weak to Fire, Fire weak to Water, etc.)

More enemy types, designs and weapon variety would be great! More player movement mechanics would also be great! And of course, more content/ missions would be great!

Hopefully you continue working on this and continue refining it further! :D

Great work on this!

Hey there, thanks for playing!

Glad you enjoyed it! :D

And yeah, I've been posting some stuff here for practice/ testing out some mechanics for some future game ideas. ^_^"

Once I make something I feel happy with, I'll post it on Newgrounds as well! :D

Funny enough, I was working on something for Newground's 30th anniversary, but just didn't have enough time to finish. (But I do plan to re-purpose it for another game in the future!)

Glad you are sticking around for the ride, we have quite a few games in the works!

Keep an eye out for some more games, they'll be coming up later this year. ;)

Hey, thanks for taking the time to play the game and posting this reply!

Glad you enjoyed the art and gameplay! :D

Good point, I'll have to review the code again for the tutorial and see what the issue might be. I'll tweak some of the logic and add in a few additional validations/ indicators to the player. And I'll flesh out the tutorial a bit more to go into more detail about the game mechanics.

And I'll look into the control inputs, I was using a new Control manager for this engine, so I might be mapping things incorrectly.

Yeah, a Game Over screen would be a good addition, I'll add it in a future update!

And I'll focus on the score attack aspect, along with some more content. :)

Hm... Is there a way to add a unique font? Maybe I can make a more retro/pixel font that is easier to read.

I'll touch up the headings and font.

Thanks for the feedback! :D

Oh, the second boss was just a teaser for a future update I'm working on.

I had plans to make 5 bosses but this grapple/ swingshot mechanic was a bit more difficult to code than we originally thought. ^_^"

And I am working on adding some more attacks for each boss, even the first boss.

Hopefully with all the updates and improvements I have in mind, it will make the game a little more fun! :D

Thanks for playing and providing feedback!

I am a big fan of the Megaman series, so this game is definitely up my alley!

The art reminds of Adventure Quest, I feel it gives this game quite a bit of charm! (My personal favorites are the rock-throwing armored boss and the electric guitar boss! Looking forward to seeing the gallery giving more details about all the bosses.)

As for the gameplay, the amount/ variety of unique attacks that each boss has is impressive! On top of that, each boss has an EX skill at 50% health, these were fun to figure out how to avoid + overcome!

The rogue-like elements are generous and added an additional level of depth to the game.

Adding music and adjusting the sound effect volumes would improve this game!

Overall, I was pleasantly surprised on how much I was enjoying this game.

Looking forward to see a more polished version with additional content in the future!

Keep it up! :D

Really diggin' this game!

Neat to see a tile-based avoidance game with some puzzle-esque elements!

Took a minute to figure it out (was thinking once you complete a pattern, you could "activate" it at any of the points but activating it from the first one to "close" the loop/ pattern makes sense!) but once you figure it out, positioning yourself was fun since each phase of the fight had different bullet patterns to avoid.

Also, I am really liking the art, especially the second boss' distorted unmoving plaid effect + shape-shifting forms.

Unfortunately, the game crashed on my browser once I defeated the 2nd Peon (Serke I think it was?) so I'll stop my playing here, but adding it to my backlog of games to return to!

Congrats on making a complete game experience! :D

Thanks for playing and providing feedback!

Yeah, there was more planned but I am not a fast coder/ artist lol

I plan on releasing some more content post-jam, so hopefully it will be a more fulfilling experience! ;D

Thanks for playing and providing some feedback!

I agree with you, I would prefer to nudge players to swinging into the boss as a tactic. I'll see what else I can do to make the mechanic more interesting!

Hm... What if smacking the boss' face with a  yo-yo was nerfed a bit more? (Less damage + hitting the boss' heart doesn't stun/ slow them down)

Also, I had plans to add some more spinning-based attacks + specials, so definitely something I would like to release in a post-jam update! :D

An interesting mechanic to make a game around, it's neat to see the player's gun barrel used as a leverage point to spin/ move around the screen to reach higher sections.

The controls get a bit getting used to, but once you get the hang of it, you can get into a bit of a flow!

It's cool that the bosses have more than 1 phase. (The ceiling turret boss caught me off guard and totally annihilated me lol)

And cool to see the 3 different boss types!

Great work on this! :D

The game is still incomplete, unfortunately I didn't get around to adding player health/ defeat conditions. In the updated version, you may need to focus more on dodging! :P

Was trying to figure out a bunch of issues with the core game mechanic, which took up way more time than I wanted it to lol (Grapple/ velocity math was more complicated than I originally anticipated)

Interesting, I'll have to see why the sound effects/ music doesn't work in Firefox.

Glad you liked the music! The musician is very talented and always does a great job! :D

And glad you like the art! That is my favorite part of game development (Now I just need to develop that love for coding lol)

Hm... I could increase the speed of the character, increase the gravity of him a bit more and maybe tweak some of the grappling logic. I kind of skipped testing player balance due to time but I'll go back and make some changes.

Player health will be pretty easy to add in. ;P

Ah, glad you caught on to the spinning combo mechanic! (I wanted to have a tutorial to teach the player, but I'll have to add it in a future update.)

Thanks for playing and giving feedback! (This has been helpful and I've made a few notes on what to focus on for the update.)

Glad you like the game!

It is funny you mention the Steamdeck, my partner and I have been considering expanding this off the web, the Steam Deck was an option we we've been looking at.

So once we finish adding in more content + updates for an upcoming build, we plan on putting this on Steam.

The first step is getting a SteamDeck for testing lol

You'll be the first to know once this is on Steam! :D

Thanks for playing!

Heya, glad you like the art and music! :D

And honestly, I had some different ideas when first seeing the themes but seeing the optional themes revolving around music, part of me felt like making a rhythm game. (First time making one and I too am not such a good rhythm game player myself. XP)

Currently, for the jam build I submitted, all 3 songs are not playable. (Though I do have a fix already made in my current code.) In my rush to submit the game on time, I completely forgot to set back the proper songs + levels. ^_^"

And YES, I would be continuing to develop this game. (Currently trying to figure out some cool effects + some additional game mechanics, plus tweaking some of the timing + current code.)

Note: Also, I would love to go back and completely overhaul the "Plague Princess" game I released from MGGJ8, I've improved a bit and I know how to make it much better now! >:D

+ And that is a good idea, I'll add that audio cue to help with player feedback!

I'll keep the Discord channel updated, once I have it in the spot that I would like it to be. ;P

Thanks for playing!

Very nice, I love TRPG's!

Interesting to keep the health and abilities the same throughout the levels, makes it more challenging each level! XD

The crayon background and art is a nice touch to help the game stand out!

I'm a big fan of the Fire Emblem games, would neat to see some future content with more characters, enemies and boss types! :D

Great work on this!

There is a lot of content in this game!

I found the graphics/ aesthetic to be oddly endearing.

Very cool to see multiple endings.

I only got the "Freedom Dive" ending so far, but I find it pretty clever to have an ending for each theme! :P

if you plan to continue working on this, it would be great to see an expansion to the player's moveset (kicks, grabs, throws, combos, specials would be cool to see! :D)

Great work on this!

Hey, glad you liked the game!

Honestly, I was obsessed with Guitar Hero 2 and 3 when they came out, so I have a soft spot for them. (Even though I am not that great at them lol) Plus, with the jam's theme being around music, I thought I'd give it a try!

And glad you like the art! My first time making big designs for a game, so it was a bit of a learning experience but I am pretty happy with the results! :D

I am also working on making some different difficulty modes, so it will give players some more options!

Thanks for playing!

It took a bit of tweaking a bit of the sine behavior to make the scaling and stretching a bit more "realistic", to kinda make it look like they are breathing. Glad you noticed! :D

That is an interesting way to chart a song! Honestly, charting just 1 of the songs has taken me a long time, so I'll take any ideas to speed up that process! lol

Ah, I see. That circle placement is an easy fix, I'll just move it a few pixels.

I'll add it to my list of things to fix. :P

Once the grading period ends, I'll upload an updated version so that players can play all 3 songs. (Totally messed up the starting point code lol)

Thanks for playing!

Nope, it's not you. It was me lol

Totally forgot to do a final check before submitting and accidentally left the main layout as the default instead of the splash screen . (Literally uploading it 15 mins before the due time! XD)

I already fixed it, just waiting for the rating period to finish before uploading the fixed version!

In the meantime, I'm going back in and updating some logic + adding some more mechanics + art.

Glad you enjoy the character and music! :D

Thanks for playing!

Thanks for playing!

Yeah, kinda messed up the level select code while frantically making some last minute code additions while putting it all together for submission lol

It is in the process of being fixed, so it should be ready as soon as I have some time to go back in and fix it.

I'll keep you and other players posted on the game submission page via an update. :D

This game's take on the theme is more like Freedom "Drive" lol :P

My unfunny joke aside, I love a lot of what was going on in this game!

As I was playing it, I was being reminded of those driving sections from the Sonic Adventure 2 game!

The track design + loops were my favorite parts in this game.

Had trouble at first making each checkpoint, but mastering the "art of drifting" helped with gaining more speed.

The speed lines in the corner of the game was a nice touch! Feels very "Initial D"!

I think with a few sound effects and a bit more polish, this can be an even more fun game!

Great work on this!

Love the art style of the game!

Cute story as well.

Also, I found it pretty unique that the MC made her own magical outfit. (At least the few Magical Girl shows I've seen, it's always an outfit that is already made for them or a reflection of their heart/ personality or something lol)

In addition, I'm surprised that Ren'Py was able to add a mini-game within the Visual Novel format.

It'd be neat to look into checking out Ren'Py's other capabilities.

Great work on this game!

Glad you like the game!

And thanks, adding the crocs was a last minute decision lol

More characters and animations are in the works.

I'm currently fixing the bugs and adding a bit more content for a future release.

Stay tuned! :D

Very fun game!

Felt like I was playing a spin-off of the NES Castlevania 3.

I love boss rushes and I found the player being able to knock back the boss with their attacks refreshing in these type of games!

The designs were neat for all 3 bosses!

It would be great to see more bosses and abilities in a future update!

Good job on this! :D

I can't believe this was made in RPG Maker, did not get that RPG Maker feel/ vibe from it at all! Impressive! :O

A fun and light-hearted game through all 3 levels.

Great to see some different difficulty + bullet types in the game. (Personally liked the stars bullet option.)

I was wondering how the washing machine would be incorporated, it did not disappoint lol

I also liked the creeping notes slowly getting increasingly in difficulty + bullet type over that portion of the boss phase.

Great work on this!

I had fun with the game!

I like that the boss has different phases and bullet patterns per phase.

Would love to see more characters and powers in a future version!

Very neat that you added some concept art to the game!

Also, I found it funny that one of the difficulty options was "Extreme Vegan" lol

Great work on this!

Yeah, that's a good point. XP

I'll add a tutorial in a future update.

Maybe something like FNF where it's a slower + easier song to get used to the controls.

It would also be a good part to go over some of the mechanics I didn't have time to finish/ add into this version of the game.

Updates coming soon!

Thanks for playing!