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FodderLabs

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A member registered Aug 02, 2019 · View creator page →

Creator of

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Yeah, it was just bad/ sloppy level design on my end. ^_^" I rushed all of the stages before the end of the jam.

Working on sprucing up the levels and adding some reset zones if the player somehow makes it out of bounds.

Thanks for the feedback and playing! :D

Ah, yes I was seeing the green arrow - I just checked again and it looks like I missed the save point right next to the codex XD - let me see if I can get further in my next session!

I have a Logitech Gamepad F310 (it's about 10 years old - I think it's overdue for an upgrade lol) - hope that helps!

And nice - I've been playing around with Raylib for a couple other projects I have in mind - I am liking some of the progress made so far! :D

Digging the mechanics! I like that you can teleport to an enemy (it was pretty OP!) and the pixel art is crisp!

I wasn't too sure how to get past that metal door - I might have to explore more of the map. (And there was another door in the upper lefthand side of the initial map - wasn't sure how to open that one either hehe ^_^")

I was also having trouble with the gamepad controls - seemed to lock in and only allow keyboard controls (but my gamepad has been a bit buggy lately so it might just be on my end)

This is pretty good game - great work! :D

First off, this is awesome! The fact you made this in 3D is great and not something you see often for a Metroidvania jam.

All the robot mechanics were simple yet served a purpose - there was also a mechanic I didn't realize until jumping from the spawned bot that "Legs" spawns for his special ability. (Jumping a further distance from the spawned bot - kind of like a springboard) This helped with a few of the platforming sections.

And on top of that - the puzzles were creative! (I didn't quite get the on with the 4 squares but I was able to complete the game - so it might have been a work in progress :D)

The bots all assembling into 1 was a neat effect - I did not expect it! (And it made sense for one of the puzzles lol)

I think with a bit more polish and content (improve the controls, more puzzles, character interactions) - you have a pretty fun game in your hands!

Good job! :D

Yeah, I was rushing the level design on the last day - didn't properly test it all. ^_^"

Already made a few bug fixes + updates to the current build - so once I get a bit further along - I'll post an update! (Still working on the floating NPCs - seems like some of my platforming logic is moving them up higher)

All good - I appreciate the honest review/ feedback. :3

Thanks for playing!

Slowly but surely working on the bugs! (Making good progress with the mechanics, cleaning up the layouts and removed the holes/  death pits from the HUB world)

Also working on new assets/ designs for the enemies and remaining bosses.

Glad you like the NES vibe! :D

Thanks for playing!

Yeah, I think I was a bit too focused on making a bunch of different mechanics - I kinda rushed the actual level design + gameplay. (I'll be making updates to this soon.)

As for also being in the NES Jam 2026 - I was inspired by their theme "Horrible Night To Have A Curse" - so I decided to give this Metroidvania game an NES-vibe so it can fit with the NES jam's guidelines. (I am thinking of adding a more authentic NES filter as an option in the future)

I started with the NES Jam and noticed the Metroidvania jam was still on-going so I put this game in both - hoping to get some good feedback from both jams! :D (If I started when Metroidvania started - this game might have been a bit more polished lol)

Thanks for playing! I'll see if I can continue making some more progress these next few days.

Yes! After I finished uploading and checking the next morning - I thought I had updated the text alignment - but I totally missed it. XD

Thankfully, it's an easy fix - I'll make sure to fix this in the next patch after the voting session ends.

Glad you love the art style! More designs and characters to come in the next update. ;)

Thanks for playing! :D

Oh yeah, I've got lots of fixing and updating to do lol

Yes, good catch! I noticed that Tina's jump is basically non-existent when on the stairs - I'll add some logic to be able to properly jump off the stairs. (Also I'll completely re-do the level design to better position/ layout the stairs throughout the stages) I also have to add a few kill zones if the player falls through a pit.

As for the bosses - they are a bit too hard + a few of their moves + attacks are all over the place - so I'm gonna tweak them a bit more. (Also, going to fix their boss room layouts)

More updates to come soon!

Thanks for playing and giving some good feedback! :D

This is awesome!

I am really enjoying my time with the game - and from the overworld map - looks like there is quite a bit of content!

I was getting Legend of Zelda: The Adventure of Link + Dragon Warrior/Quest vibes from the game.

Not sure if there was an issue with my controller - or maybe with the itch site - but I would randomly not be able to confirm/ decline selections (I got stuck in the overworld map after a few trips from the Cave Dungeon - I had the game full-screened and clicked within the game window to make sure I wasn't outside the game session/ scrolling the itch page) I was able to still move around the map selector - I just couldn't confirm/ decline.

I managed to save before this issue occurred so I'll try playing again soon - hopefully it is just a one-off issue. ^_^"

Great work on this game!

Very nice - getting Mother 1 and Dragon Warrior/ Quest vibes from this game! (I am a big fan of RPG games! :D)

I made a beeline to the "Diner" and got stomped by the stronger enemies (was expecting a tutorial fight or something lol) - was pleasantly surprised the game is much harder than expected! :D

Digging the RPG battle system - figuring out the timing and how long each character + attack takes to make is a nice touch to the usual turn-based systems. (Maybe more like a turn-based/ ATB hybrid?)

Not sure if my controller was acting up - I was able to confirm/ cancel actions but unable to move with my d-pad/ left analog stick. (But I'll check again later!)

It was an interesting premise - playing as a bunch of punks/ unsavory characters wrecking havoc through the town. Going to grind up a bit more in order to win the "Diner" battle.

Also, Toad is the best! She came in clutch during a few fights. XD

A cute and fun Metroidvania game!

The cutscenes before the game are a nice touch!

And some very clever puzzles (pushing the block to reach the plushie) and boss scenarios (the background element being a boss is class!)

The music is nice and there are a few sound effects.

No notes - this is a stacked game! (Maybe some more game content in the future? :D)

Excellent work on this - you knocked it out of the park!

Ah okay, yes I need to fix that in the next update.

And yes, good idea! Let me work on one while waiting for the voting period to finish.

Thanks for the feedback! :D

Oh, that might be a bug - does this happen when you first load the game?

Or did you fall off the map? (I forgot to add some logic to reset once you fall a certain distance from the floor tiles. ^_^")

Nice, I really appreciate the thorough feedback!

Glad to hear the weapons, gameplay and visuals are feeling solid so far - I'll continue tweaking/ updating it for the next update so it feels even better!

And happy to hear I nailed the NES vibe - it is a bit of a challenge not adding in so much detail and colors. XD

I'll keep you posted on any further updates.

Thanks for playing! :D

Thanks for playing!

Yeah, it's still a bit rough around the edges but I have plans to continue developing it - so hopefully it is really cool by then. :D

First off, very smart to contain the game on a single screen - allows you to focus on jam packing the game with tons of game mechanics and polish!

Digging the music and characters have a cute charm to them!

I noticed for the "NOWALKING" curse - if you try to aim + shoot diagonally - it only shoots up, right, down or left - no diagonal shooting - but that seems like a simple fix. :)

And I thought I was stuck at first but tapping the "Space" key brought up a hint that I can dash - and I noticed there were hints for all of the curses - so this was very helpful!

I would love to see boss battle in an updated version! (Maybe a boss that randomizes curses or a boss that uses a variation of the current curse you have to attack you with)

Great work on this game! :D

Wow, this is super polished and has a ton of content!

I love that is is inspired by Zelda II: The Adventure of Link!

And the boss battle perspective reminded me of MMBN and Everhood's battle system - a very welcome twist in gameplay!

Amazing work on this game! :D

Very ambitious to work on a 3D game for a jam - I admire the effort! :D

Digging the Castlevania 64 graphics + vibe!

Always a fan of Plague Doctor characters - nice to see more of them in a game. :)

And the game flow was good - got a few powers, fought a few enemies (got annihilated by that one gray enemy summoning a floor full of black clouds), teased a few items to pick up later - lots of polish and content in such a short amount of time - great work on this game!

Really digging the art style and soothing music! Feels like something from a children's book - despite the darker material. :P

And this game is hard! I was otterly defeated by those wasps - they are aggressive!

Not sure if I missed it, but for healing and the pebbles/ rocks that you pick up - I wasn't sure where to check how much I had to upgrade the sword.

Looking forward to seeing more content in the future!

Great work on making this jam game!

Great work on submitting a game to the game jam!

This slime character has the highest jump I've ever seen in a game! (It would be cool to see a squash and stretch effect when the slime jump and lands - maybe even a splat object spawn when hitting the floor or a solid object - would add even more juice to your game!) Also, a variable jump can help with some of the navigating - so small hops to get through the level - while having a charge jump for higher areas!

When jumping, I got stuck in a few tiles/ solid objects - which brings to mind a cool mechanic! Maybe the slime character can slip through cracks/ very small spaces to squeeze through areas you typically can't navigate through.

Definitely lots of potential and I can imagine a more fleshed out version of this game in the future! Looking forward to seeing an updated version! :D

I'm happy someone got the joke ;D (Unfortunately, I still haven't been able to play Mina the Hollower - but I will very soon!)

Yes, I am planning on finishing Curse Raider - there are still a bunch of assets + mechanics I haven't finished adding/ updating that I plan on adding. But more importantly, I gotta fix the level layout logic - tried a new way than my usual manual level editing - that ended up not working out as expected. XD (And tweak the enemy spawning + boss attack pattern logics as well)

Yeah, I was contemplating not uploading it - since I was getting frustrated with the level layout and there was still so much that needs to be polished (especially the stairs - going to totally re-do the logic for it) but getting some feedback on what I have so far would actually be pretty helpful!

For sure - I'll check out your game. ;D

Thanks for playing!

Yes!

I'll continue working on it daily - I already have a few tweaks/ updates ready to upload once the voting finishes.

I've also been slowly working on updates for all of my other games in my dashboard - more to come soon!

Thanks for playing! :D

Absolutely! I'll be working on updating this daily - doing as much as I can to get it polished!

Thanks for playing! :D

Hey, thanks for playing!

Glad you like the assets and ideas! :D (I still gotta polish it up a bit more.)

Oh, I totally forgot to add that in the description when updating the description! (Good catch!)

I just updated the description - you can toggle the relics Tina can equip by pressing the "U" keyboard key (you can cycle between a "halo", "shield" or "wings" relics that passively help out the player)

Also, if you press the "1" and "2" debugging buttons, make sure you are in one of the four levels outside of the main HUB world (where you initially spawn) - the debugging only works on the outside levels. ;)

Thank you! :D

I hope you end up playing the updated version once I get around to it!

I think you might like it more. XD

Thanks for playing the game! :D

And yes, she has a name: "Violette"

In the update we are working on, we plan on having some dialogues/ interactions in an overworld outside of the main gameplay loop, so she'll have a nameplate showing her name.

Please keep an eye out for the update sometime in October. ;D

I can't stop looping the cubes! XD

Lots of fun, looking forward to seeing more updates when you add them in!

It would be great to have offline progress. (Maybe it can be based off the auto-spin speed or the robot speed.)

I'll definitely come back several times to get to the end... once it's added in! ;D

Great work on this game jam submission!

For sure!

Yeah, it's a real bummer, I wish I had more time in my schedule to work on the game jam but honestly this is one of my more "complete" games. ^_^"

Keep your eyes peeled for an updated version in a few days! ;D

Thanks for playing!

Yeah, I think you'll like it! :D

Sounds cool!

And no worries, I couldn't even get 30% of what I wanted to do for the game jam. I can't believe I was thinking I'd get 4 bosses done, I barely finished 1 lol

Now with the game jam passed, I'm going back and making some tweaks. Looking forward to see more updates from your game! :D

Neat game!

I've been playing "Isles of Sea and Sky" lately and this is right up my alley!

I'm a big fan of tile-based games and this was a lot of fun!

I think with some more time and polish, you'll have one heck of a game!

It would be cool to expand on some of the puzzles and time mechanics (rewind a clone/ past self as a decoy/ temporary block while the original stays or a demon boss that has control of your time powers after a certain number of moves.)

Great work on your game jam submission!

Thanks for playing!

And I'm glad you like the game! :D

Good to know there are many Jojo fans out there! XD

Yes, I plan to continue working on this game, along with my other unfinished games lol ^_^"

This game is oozing with character!

The beginning dialogue is funny and I like that there are so many different unique game over texts (I died a lot XD) and the game movement is unique!

Reminds me of that one game where you play an old guy with a shotgun and the shotgun is both his movement + weapon to attack enemies!

Would be cool to see more of this game (Wanted posters with bounties to catch, more puzzles, different guns, etc.)

Very good work on this jam game! :D

Thanks for playing!

haha Glad someone got the Jojo reference! :D

Yeah, I forgot to un-comment/ re-activate some code, so the boss can't attack or be defeated.

I'll pretend it's a "meta" theme on how you are stuck in an endless loop where you can progress or you can't reset your progress. :P

I'll put out some updated code after the voting period ends!

Nice game!

The art style is very crisp!

And the blending of 2D and 3D makes this feel pretty unique!

And the game is pretty addicting, I get an "Paper Mario meets The Exit-8" game vibe, trying to see any small details when identifying the silhouettes.

And for the title name, I was originally thinking of making a palindrome as well! :P

Great work with your jams submission! :D

Digging the name of your game. (Great movie!)

The background and black hole effects are great!

And the black hole constantly pulling you in makes this so much harder!

Got like 3 ships at once but over 30 deaths lol

Great job with your submission! :D

Thanks for playing!

And yes, glad someone else was thinking about "ouroboros" and other characters that represent infinity/ looping! XD

For sure, I'll check your game out!

Glad you like the art-style and music. :3

Hey, thanks for playing the game!

Looks like I forgot to add back in some logic that I was debugging. ^_^"

I'll update it after the jam's voting period ends.

Thanks for bring this to my attention! :D

Thanks for playing!

Glad you liked the mechanics! It was causing a few problems once I started adding in projectiles and enemies spawning, but I think I got most of the bugs fixed! XD

I made the game loop indefinitely; where the boss and projectiles get increasingly faster every time you defeat the boss. So beating the boss once is enough. :P

Yeah, I was trying to branch out and make something I usually don't make but I just wasn't feeling it. If I'm not having fun, then other players might not have fun either. (At least 1 person needs to like it, even if it's just me LOL)

Oh, trust me, I have quite a few ideas for this game! :D Once I finish touching up my other games, I want to come back and add some more content to this game!

Thanks again for playing!

This is a very charming game!

The "Character Name" sections inserted with some funny quips is a very charming touch! Especially as the conversation took on a few different tones. (Actual Talking Cat, Not A Dream! - Inexplicable Cat, Cryptic Talking Cat, Confusing Talking Cat, etc.) all put a smile on my face as the conversation continued.

I'm still early into the game, but I am enjoying the light-hearted story so far! (Seems even omnipotent dimensional cats don't like baths. And it's been a while since I've been in a math class but Mr. Nagawa's explanations went way over my head or it might be gibberish? XD)

One thing I was thinking about, maybe it would be nice to have a time of day HUD element (Morning, Afternoon, Night, etc.).

And I've only fought the tutorial boss (Wrestler Winston), but since the game has a real-time/ ATB (Active Time Battle) system, maybe a bar that fills up showing the next time the enemy attacks would be great! (Unless it appears in future battles or I totally missed it. ^_^" )

I'll get back to it soon, but from what I've played this is already at a very polished level and this game would be something I'd buy on Steam!

Looking forward to seeing and playing more of this game!

Excellent work!