Really diggin' this game!
Neat to see a tile-based avoidance game with some puzzle-esque elements!
Took a minute to figure it out (was thinking once you complete a pattern, you could "activate" it at any of the points but activating it from the first one to "close" the loop/ pattern makes sense!) but once you figure it out, positioning yourself was fun since each phase of the fight had different bullet patterns to avoid.
Also, I am really liking the art, especially the second boss' distorted unmoving plaid effect + shape-shifting forms.
Unfortunately, the game crashed on my browser once I defeated the 2nd Peon (Serke I think it was?) so I'll stop my playing here, but adding it to my backlog of games to return to!
Congrats on making a complete game experience! :D