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(+1)

Really diggin' this game!

Neat to see a tile-based avoidance game with some puzzle-esque elements!

Took a minute to figure it out (was thinking once you complete a pattern, you could "activate" it at any of the points but activating it from the first one to "close" the loop/ pattern makes sense!) but once you figure it out, positioning yourself was fun since each phase of the fight had different bullet patterns to avoid.

Also, I am really liking the art, especially the second boss' distorted unmoving plaid effect + shape-shifting forms.

Unfortunately, the game crashed on my browser once I defeated the 2nd Peon (Serke I think it was?) so I'll stop my playing here, but adding it to my backlog of games to return to!

Congrats on making a complete game experience! :D

Damn it, that bug. I thought I had fixed it and that it only happened on the third boss...

Glad you liked what you were able to play, and that the "Chowder clothes shader" did its job of making the second boss look cool. I only added it because I thought the monster design felt less menacing than the first boss.