Bullet hells aren't really my thing, but I was able to finish this one.
I like the idea of the narrative, but to be honest, I kind of just skimmed it. I wish it was incorporated into the game itself, though there probably wasn't time in the jam.
The art isn't my style, but it's well done. I do wish there was more animation for the enemies.
I really liked the gameplay concept in theory, but in practice, it just felt like switching between shield and gun with extra steps. I found the stop shooting, switch character, raise shield dance to be really awkward. I took several hits because I wasn't able to swap in time, though I'm not sure if I was too slow or if collision wasn't working properly. It didn't help that I found the controls awkward. I really would have preferred arrow keys and zxc; I found it awkward to play with only my left hand.
The game is pretty rough overall, and it's pretty short, but I actually appreciate the brevity. It does feel a bit more like a demo than a full game, but it also doesn't make mechanics overstay their welcome and the experience doesn't become a drag.
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