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(1 edit)

We like the character design!
The idea of shifting between characters, and that one of the characters power up the other one is a really neat idea! It takes a while to get used to, but when one does it's easier to focus on the gameplay.

One of us has played a lot of shmups, and thinks this type of gameplay with that big of a shield could be good for introducing new players to the shmup genre - as it doesn't require as much precision as the more hardcore type of shmups.

Our feedback on improvements is that we'd like to see a bit more juicyness in the game. A slight sense of acceleration, particle effects, some animations or just simply scaling the sprites up and down slightly - we think there's ways to really breathe some life into the game with fairly small means.

Overall an approachable shmup, well done!

Thanks for all the great feedback! I'm actually unfamiliar with shmups myself and I agree the designers made it very approachable (I'm just the main artist). I also agree with all your ideas for improvement especially to do with the juice. In the future, I'll make sure we communicate more about the game feel.