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A jam submission

Lunar PanicView game page

Top down survival shooter. How many waves can you last?
Submitted by Some Dumb Fox (@SomeDumbFox) — 5 hours, 22 minutes before the deadline
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Lunar Panic's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1372.3662.800
Concept#1472.5353.000
Overall#1612.1972.600
Presentation#1662.0282.400
Use of the Limitation#1751.8592.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just Me and it shows, SomeDumbFox - https://www.somedumbfox.com

Software used
Godot

Use of the limitation
In between waves, the player has 10 seconds to pick an upgrade

Cookies eaten
many

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Comments

Submitted(+1)

I liked the upgrade system. I really liked going full fire rate build. In my opinion the heal should not be a choice in the upgrade screen and the player should be healed automatically since enemies are getting stronger too. Other than that I really enjoyed this game and I would like to see where it goes if you ever decide to update it.

Developer (1 edit)

Your comment made me realize I failed to mention that the player does heal in between rounds. I have it set as 10% of your max HP. Since enemies can get overpowered really fast, the full heal was added to hopefully balance the choices. But I agree, health would need some work  to be polished.

Submitted(+1)

The origami/tangram style of the ships is really nice. And it was enough enough to get it on my first try :)

Submitted(+1)

Great concept and a good execution under the time constraints. Looking forward to you adding polish to the game after the jam!

Submitted(+1)

It would be nice if the 10 second time was shown on the upgrade screen.

Developer

It is, it's a bar with text at top.