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Roman

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A member registered 8 days ago · View creator page →

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Physics landing sequences are brutal to tune, cool devlog. I model sci-fi hard-surface stuff in Blender and I'd be down to make a free landing gear part or hull piece for your ship if you need more assets. Hit me up on discord: antinarrys
Just checked the demo, the late night cruising vibe is super chill. I do low-poly modeling in Blender and would love to make a roadside prop or streetlight for you for free for the next demo update. Hit me on discord: antinarrys
Turning the bureaucracy satire into goofy physical gameplay is such a fun direction. I model in Blender and I'd love to make some ridiculous office prop or bureaucratic clutter for your game for free. Let me know on discord: antinarrys
Man, Robocraft was so much fun back in the day, really glad someone is remaking that concept in Godot. I do hard-surface 3D in Blender and I'd love to make a weapon module or armor block for you for free to test in your build. Shoot me a message on discord: antinarrys
A My Summer Car style game in VR sounds chaotic in the best way. I model hard-surface stuff in Blender and I'd honestly love to make an engine part or garage tool for you for free just to see it work in VR. Hit me up on discord: antinarrys
Zelda Oracle vibes are awesome. Honestly AI 3D meshes are always a pain with messy topology and weird artifacts, simple hand-made low-poly in Blender will look 10x cleaner. I'd love to make a free prop or dungeon/chest piece for you just to help out and see it in your game. Ping me on discord if you want: antinarrys
The abandoned facility setting has tons of potential for eerie environmental storytelling. I do 3D hard-surface and environment modeling in Blender with clean low-poly topology. I'd be glad to model 1 custom facility prop or eerie industrial piece from your backlog for free so you can drop it right into the build. Feel free to message me on Discord: antinarrys
An exploration and merchant sim is a super fun loop, especially when you have tactile items to find, inspect, and sell. I model game-ready hard-surface items and modular props in Blender. I can make 1 trade good or exploration item from your design doc for free so you have a clean 3D piece to prototype with. My Discord is antinarrys if you want to chat.
Making a horror FPS run smoothly on Android is tough, especially keeping draw calls and textures under control while keeping it dark and moody. I'm a 3D modeler working in Blender on low-poly props and mobile-friendly meshes. Happy to build one custom horror prop or interactive object from your backlog for free to help out your build. If you want to try it, reach me on Discord: antinarrys
The top-down 3D pixel look works really well, especially for lighting and readable depth that pure 2D usually struggles with. I do low-poly 3D modeling in Blender and specialize in pixel-textured and low-res meshes. If you want to test how an extra environment prop or diorama piece looks in your scene, I can model one for you for free. Drop me a ping on Discord if interested: antinarrys
Love your focus on atmospheric, story-driven games and psychological horror — teaming up to build compact, emotionally resonant games and game jam entries is honestly the best way to grow and ship polished titles. I'm Roman, a 3D artist working in Blender focused on atmospheric environment props, clean topology, and optimized game-ready assets for Unity. If you have a game jam concept or a small horror prototype you're outlining, I'd be glad to model 1 custom 3D asset for you completely for free (such as an eerie vintage gramophone, an atmospheric lantern prop, or a stylized horror environmental piece) to see how our workflows mesh. Feel free to ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Would love to chat about potential game concepts!
Really cool premise for Yura and Stas — blending elemental powers and adventure with an authentic real-world house setting gives the game a grounded, personal touch that sets it apart from generic fantasy locations! I'm Roman, a 3D artist working in Blender specializing in clean topology, modular architectural pieces, and optimized game-ready interior props for Godot. Recreating a real house from blueprints and photos is work I really enjoy. I'd love to model 1 custom 3D interior asset for the house completely for free (such as a detailed wooden study desk, a realistic retro radiator, or a living room bookcase prop) based on your real-world photo references and dimensions to test the fit in Godot. You can connect with me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Keep up the great solo dev momentum!
Making your first Unreal Engine 5 title with a mascot horror project inspired by Garten of Banban is a great challenge — setting up eerie daycare facilities with colourful yet unsettling characters always creates a strong reaction from horror fans. I'm Roman, a 3D artist working in Blender (clean topology, stylized/mascot horror props, and optimized game-ready assets for Unreal Engine). If you need environmental assets to dress up the kindergarten rooms and corridors, I'd be happy to model 1 custom 3D asset for your game completely for free (such as a creepy plastic daycare playhouse prop, a mascot-themed security keycard console, or a sinister toy puzzle box) to help you get the build moving. Feel free to reach out on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Good luck bringing the game to release!
Playing as a crab protagonist navigating island shores after a storm with physics-based puzzles and wildlife AI is such a charming and fresh concept — it gives the cozy exploration genre a really fun perspective! I'm Roman, a 3D artist working in Blender (realistic environment assets, clean topology, PBR textures, and optimized models ready for Unreal Engine). Since you're targeting realistic natural and debris props for the island, I'd be happy to model 1 custom 3D asset for your game completely for free (such as a weathered piece of beach driftwood, a cluster of tide-pool coastal rocks, or a washed-up nautical debris prop) to test how it looks in UE5. Feel free to ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Excited to see how the crab's journey turns out!
Love the vision of creating a full, story-driven FPE experience with proper exploration and atmospheric mystery rather than just a quick bite-sized fan project — the lore and horror elements of FPE have so much potential in 3D! I'm Roman, a 3D artist working in Blender (clean topology, low-poly/stylized aesthetic, and optimized game-ready assets for Unity). Since you're building out the school environments and atmosphere, I'd love to model 1 custom 3D asset for your FPE project completely for free (such as a stylized papercraft school desk, a creepy classroom prop, or an environmental mystery asset) just to help support the build. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Wishing you all the best with the project!
The design concept here is seriously compelling — blending Rust-style hardcore survival with the political dynasties of Sengoku, especially limiting communication to carrier pigeons and proximity voice, creates incredible potential for genuine emergent player diplomacy and betrayal. I'm Roman, a 3D artist working in Blender specializing in historical and survival game assets (modular architectural pieces, weapons, and clean-topology environment props). Since you're establishing the prototype and world identity, I'd love to model 1 custom 3D asset for the project completely for free (such as a traditional wooden Japanese watchtower module, a carrier pigeon coop prop, or a weathered katana rack) to help visualize the concept. Feel free to reach out on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Wishing you all the best with the prototype!
Отличная идея для кооп-френдслопа — многоуровневый особняк в духе Phasmophobia с видом от первого лица и лоу-поли стилистикой идеально подходит под веселый командный хаос и стриминговый потенциал! Я Роман, 3D-моделлер в Blender (чистая топология, оптимизированные лоу-поли ассеты для Unity, развертка, бейк текстур и ретопология). Чтобы вы могли примерить мой стиль в проекте, я с радостью сделаю 1 кастомный 3D-ассет для дома абсолютно бесплатно (например, атмосферную скрипучую лестничную секцию, старинный шкаф-тайник или паранормальный детективный проп) без каких-либо обязательств. Связаться со мной можно в Discord: antinarrys, Telegram: @fando_rine / antinarrys или по email: roman.zbor.uk@gmail.com. Удачи с разработкой вертикального среза!
The psychological premise of The Keyhole is brilliant — being stranded on a dead, powerless spaceship while off your meds creates such deep, suffocating paranoia, and pairing procedural room generation with that claustrophobic Doors-style tension works so well. I'm Roman, a 3D artist working in Blender specializing in sci-fi horror environments, modular corridors, and atmospheric game-ready props. Since you're building out the procedural ship rooms, I'd love to model 1 custom 3D asset for The Keyhole completely for free (such as a battered emergency airlock door, a flickering derelict cryo-pod, or an empty medication dispenser prop) with no strings attached. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Excited to see how creepy this gets!
Took Avospace for a spin in browser — the arcade flight responsiveness and the retro space sim vibe are really fun, and having that smooth targeting lock-on makes high-speed dogfights feel satisfying! Also great job composing the soundtrack yourself. I'm Roman, a 3D artist working in Blender (clean hard-surface modeling, low-poly space vessels, and optimized browser-friendly 3D assets). I saw you mentioned wanting to refresh some of the in-game models down the line. I'd love to model 1 custom 3D asset for Avospace completely for free (such as an agile sci-fi interceptor starship, an orbital defense turret, or a sleek laser cannon hardpoint) to see how an updated model feels in your WebGL build. Feel free to ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Keep up the awesome work on the space sim!
Blending the gritty atmosphere of The Witcher with the world-building of Skyrim and the cinematic combat flow of Ghost of Tsushima is an incredible vision for an Unreal Engine dark fantasy title! I'm Roman, a 3D artist working in Blender specializing in dark fantasy hard-surface props, weapons, and environment assets optimized for Unreal Engine (PBR workflows, clean topology). If you need any specific dark fantasy props on your backlog, I'd be happy to model 1 custom 3D asset for your project completely for free (such as a weathered medieval broadsword, a worn gothic wayside shrine, or an iron tavern wall sconce) to test how it looks in your engine lighting. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Looking forward to seeing the dark fantasy world take shape!
The vision behind Larvago as an independent creative gaming hub and community platform is really ambitious and exciting — building a collaborative space for creators and mini-games from the ground up is always inspiring. I'm Roman, a 3D artist working in Blender (clean topology, stylized and low-poly game-ready models, props, and environments). Since you are assembling the team to establish the platform's visual identity, I'd be glad to model 1 custom 3D asset for Larvago completely for free (such as an iconic community mascot trophy, a stylized lobby kiosk, or an interactive portal prop) to help support the foundation. Feel free to message me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Wishing you great success building Larvago!
A 3D JRPG adaptation of a WW2 furry tactical tabletop setting is such a remarkably unique premise — bringing that 90s aesthetic and vintage aviation grit into a 3D roleplaying game has so much character! I'm Roman, a 3D artist working in Blender (clean topology, stylized hard-surface vehicles, gear, and game-ready props). Since you're closing in on the alpha demo, if you need any 3D military or tactical props in the game world, I'd love to craft 1 custom 3D asset for Iron Eagle Strikeforce completely for free (such as a stylized WW2 field radio, an aviator flight helmet prop, or an ammo supply crate) to help polish the demo build. You can find me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Best of luck with the upcoming alpha demo!
Love the meta concept behind GO! LIVE — simulating a beginner streamer's bedroom setup while having an actual playable in-game FPS like 'Critical Strike' gives it such a fun dual gameplay dynamic! I'm Roman, a 3D artist working in Blender focused on stylized and modern game-ready props, interior environments, and clean topology for Unity. If you need any streamer gear or room decoration to flesh out the streamer's apartment, I'd be happy to model 1 custom 3D asset for GO! LIVE completely for free (such as a custom RGB streaming microphone on a boom arm, a dual-monitor desk setup, or an acoustic foam wall panel) to help out the pipeline. Feel free to connect on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Excited to see how the game develops!
Massive respect for replacing the AI placeholders with authentic original hand-drawn character art for the Blacksmith — that adds so much genuine charm and soul to ZAR! Blending Balatro-style roguelike depth with tactile 3D physical dice mechanics and wacky relics is such an addictive formula. I'm Roman, a 3D artist working in Blender (stylized props, clean topology, and physics-friendly assets). If you ever want to expand the physical variety of the tabletop or 3D relics, I'd love to make 1 custom 3D asset for ZAR completely for free (like a unique engraved thematic die, a tavern betting cup, or a 3D relic token for the shop) with no strings attached. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Keep up the awesome work on the updates!
Really digging the Shipyard map layout — having a timed 'Chaos round' kick in right after fixing all the generators sounds like such a great sudden-death adrenaline rush for both hunters and monsters! I'm Roman, a 3D artist working in Blender (clean topology, optimized game props, and modular environment pieces). Juggling exam prep while learning 3D software from scratch can be tough, so I'd be happy to model 1 custom 3D asset for your Shipyard map completely for free (such as an industrial generator station, a weathered shipyard cargo container, or an emergency floodlight stand) to save you some time and keep your dev momentum going. Feel free to ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Keep pushing forward with the project!
Building an RPG around a fixed oblique/dimetric camera angle in Godot is a fantastic design choice — it gives you so much control over silhouette composition and town readability without camera clutter. I'm Roman, a 3D artist working in Blender experienced in creating low-poly/stylized environmental assets and modular structures optimized for Godot. Since camera readability, slopes, and building placement from that locked angle are essential, I'd be glad to model 1 custom 3D asset for your town completely for free (such as a stylized stone river bridge, an elevation retaining wall, or a modular town foundation prop) matched to your camera angle and scale. You can reach me on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Would love to discuss the town layout!
Love the asymmetrical horror concept here — having survivors actively protect and escort NPCs to the exit rather than just fleeing themselves adds such great tactical tension and teamwork to the rounds. I'm Roman, a 3D artist working in Blender (clean topology, low-poly assets, and optimized game-ready props). If you need any environmental dressing or interactive items for the survivors, I'd love to model 1 custom 3D asset for The Boogeyman completely for free (such as a weathered flashlight, a closet hiding spot prop, or an emergency exit lever) just to help out and test the fit. You can reach me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Best of luck with the Roblox build!
The premise of No Such Floor is brilliant — there's something inherently terrifying about working an empty night shift at an old hotel and having the elevator take you to floors that technically shouldn't exist. That slow-burn liminal dread beats cheap jumpscares every single time. In psychological horror, environmental storytelling carries the whole experience: an antique brass luggage cart left in an empty hallway, a vintage floor dial with faded numbers, or a buzzing rotary phone at the front desk. I'm a 3D artist working in Blender, specializing in atmospheric, game-ready props with clean topology. If you have an environmental prop in your backlog that would elevate the vintage hotel atmosphere, I'd love to model and texture 1 custom test asset for your game completely on the house. I'll provide an optimized mesh ready to drop into your lighting setup. If you'd like to test an asset, feel free to reply here, ping me on Discord at antinarrys, or reach out at roman.zbor.uk@gmail.com!
Just gave the browser build of False Negative a spin — the sheer density of traps in the Signal District is ruthless in the best way possible! Getting through those gauntlet runs really forces you to read visual telegraphs in fractions of a second. Since readability and visual polish are on your roadmap, high-contrast environmental hazard models make a massive difference for keeping player deaths feeling fair rather than cheap. I'm a 3D artist working in Blender creating lightweight, performant game-ready meshes. If you'd like, I can model and texture 1 custom environmental hazard or trap prop from your backlog — like a modular laser conduit or pneumatic trap terminal — optimized specifically for fast web loading. Completely free, just to see how it fits your neon-industrial aesthetic. Feel free to reach out on Discord at antinarrys or drop an email to roman.zbor.uk@gmail.com if you'd like to test an asset in your next build!
Saw your post seeking a 3D freelancer to complete your unfinished 3D Android toon game in Godot 4. Toon-shaded mobile titles require very specific asset care — clean vertex normals for smooth cel-shading outlines, unified texture atlases, and low-poly meshes that keep frame rates locked at 60 FPS on Android hardware. I'm Roman, a 3D modeler working daily in Blender. I specialize in stylized toon assets and modular props tailored for mobile pipelines and Godot. To demonstrate my modeling quality and compatibility with your existing toon shader, I'd be happy to model 1 custom 3D asset from your remaining backlog completely free of charge. You can inspect the mesh in Godot, check the performance, and see how seamlessly I work. If you're interested, feel free to reach out on Discord at antinarrys or by email at roman.zbor.uk@gmail.com!
Establishing the visual identity of your very first fantasy location is easily one of the most exciting parts of game development. That opening hub or zone sets the entire emotional benchmark for player discovery, architecture, and worldbuilding lore. I'm Roman, a 3D modeler working in Blender. I specialize in fantasy environment props, modular ruins, stylized stonework, and nature assets with clean topology and game-ready textures. I'd love to help you bring that first zone to life by creating 1 custom 3D prop from your concept list completely on the house — perhaps an ancient roadside waypoint shrine, a tavern hearth, or a fantasy archway. Completely free, no obligations. If you'd like to collaborate on an asset, connect with me on Discord at antinarrys or email me at roman.zbor.uk@gmail.com!
Building a tactile 3D puzzle game for mobile with smooth touch controls is always a rewarding challenge! Spatial puzzle mechanics depend so heavily on clean geometric contrast and distinct landmark tiles so players can plan moves ahead without visual fatigue. I'm Roman, a 3D artist in Blender. I focus on creating ultra-optimized, mobile-ready low poly models, puzzle nodes, and environment backdrops with minimal draw calls and battery-friendly polygon counts. If you'd like some fresh puzzle pieces or theme variations, I'd love to craft 1 custom 3D asset for Arrows Unfurled completely free of charge — like an interactive puzzle node, directional pillar, or decorative stage border. No strings attached. Feel free to reach me on Discord at antinarrys or via email at roman.zbor.uk@gmail.com!
Respect for sustaining Soul Elysium over such an extensive history and bringing an open beta to itch.io! Translating supernatural battle shonen energy into snappy online action RPG combat requires crisp visual readability so players can track hitboxes and telegraphed attacks. I'm Roman, a 3D modeler working in Blender creating combat props, stylized arena hazards, and optimized environment pieces with clean UVs and performant mesh budgets. To support your beta polish, I'd gladly model 1 custom 3D asset for your PvP or PvE arenas completely on the house — like a shattered spiritual monument, weapon rack, or battle arena boundary pillar. Zero commitment required. You can reach out anytime on Discord at antinarrys or shoot an email to roman.zbor.uk@gmail.com if you'd like a test model!
Pivumi has such an endearing, wholesome charm! The first harvest and building loop is the emotional anchor of any cozy simulator, and nailing the tactile joy of planting, harvesting, and placing cute modular structures is key to keeping players hooked. I'm Roman, a 3D artist working in Blender. I specialize in cozy, stylized 3D assets with soft bevels, vibrant color palettes, and optimized topology that runs effortlessly. I'd love to contribute to Pivumi's world by modeling 1 custom 3D asset for your farm (like a cozy wooden produce stall, a decorative watering well, or specialized crop basket) completely free of charge. No obligations whatsoever, just a polished model for your prototype. Feel free to connect on Discord at antinarrys or drop a note to roman.zbor.uk@gmail.com if you'd like to check out a test asset!
An occult pawn shop is such a killer thematic concept! Inspecting cursed artifacts, deciphering mystical appraisals, and balancing eerie customer bargains creates an incredible tactile atmosphere that really rewards detailed, idiosyncratic item design. I'm Roman, a 3D artist working in Blender. I specialize in atmospheric, lore-rich props — weathered grimoires, arcane curiosities, antique brass scales, and occult relics with realistic texturing and clean game geometry. To show you my craft, I'd be thrilled to model 1 custom occult pawn shop item for your shelves completely on the house — perhaps a cursed astrolabe, an antique velvet-lined jewelry box, or an ominous ritual dagger. No strings attached. If you'd like to add a free artifact to your shop, feel free to reach out on Discord at antinarrys or email me at roman.zbor.uk@gmail.com!
Congrats on hitting the Pre-Alpha v0.2.0 milestone with HO·MA·SIM! Management sims are wonderfully complex beasts, and having a clear visual aesthetic for room grades, lobby counters, and utility areas makes running a hospitality empire feel so satisfying. I'm Roman, a 3D modeler specializing in modular furniture, interior architecture, and stylized props in Blender with clean topology and low draw calls. I'd love to help flesh out your hotel catalog by creating 1 custom 3D furniture piece or decorative prop (like an upscale concierge desk, vintage luggage cart, or executive lounge fixture) completely free of charge. Zero commitment required; you get a clean model ready to import. Feel free to ping me on Discord at antinarrys or email me at roman.zbor.uk@gmail.com if you want to try out a test prop!
The first 10 minutes of a roguelite survivor are make-or-break, and testing your onboarding loop this early is a really smart move. In horde survivors, visual hierarchy is everything — players need to distinguish dangerous elite mobs, power-up shrines, and XP orbs in a fraction of a second amidst the chaos. I'm Roman, a 3D artist working in Blender. I focus on creating optimized, highly readable game props, stylized loot chests, and environmental indicators that pop cleanly against gameplay backgrounds. If you'd like to test out some fresh visual elements, I'd gladly model 1 custom 3D prop for your survivor game (like an interactive altar, upgrade pedestal, or distinct breakable container) completely free of charge. No obligations at all, just a clean game-ready model for your build. You can reach me on Discord at antinarrys or drop an email to roman.zbor.uk@gmail.com if you'd like to connect!
Hi Jack! Saw your call for a 3D character artist for your dark survival Godot project. The blend of a gritty pixel aesthetic with game-ready 3D assets sounds like a really compelling art direction. I work in Blender focusing on production-ready low/mid-poly 3D models and characters tailored for Godot. My main focus is clean edge-loop topology for predictable deformation and rigging, optimized draw calls, and stylized texturing that holds up closely in-game. Commercial agreements with clear IP transfer, milestones, and asset licensing are standard for how I operate. If you'd like to test the waters with zero friction before signing anything, I'd be happy to model a quick sample prop or character accessory from your design sheet so you can inspect the mesh and UVs directly inside your Godot scene. You can reach me directly on Discord at antinarrys or via email at roman.zbor.uk@gmail.com — I'd be glad to share my portfolio breakdown and discuss your budget and rates!
To answer your question: having a ready-to-use Unity package with prefabs pre-wired to canvases is an absolute lifesaver compared to raw PNG folders! It easily saves developers a couple of hours of manual anchor and sprite slicing setup. One thing that pairs really nicely with modern Unity UI kits is modular 3D UI display meshes — things like 3D inventory item preview models, reward chest badges, or level-up medallions rendered inside UI Camera textures. I work in Blender creating optimized 3D assets and icons tailored for Unity. If you ever want to expand your kit with matching 3D preview props or need a custom 3D asset crafted, I'd happily model 1 free test asset to show you how clean the topology and materials integrate with your prefabs. Feel free to connect on Discord (antinarrys) or drop a line at roman.zbor.uk@gmail.com!
The concept of Saint Albatross sounds awesome — a rural Scottish burglary sim with that crunchy early 2000s PS2 aesthetic is such a fun visual and thematic blend! The physical interaction mechanic of physically carrying bulky loot like CRT TVs and sinks out to your pawn shop adds brilliant slapstick tension. I'm Roman, a 3D artist working in Blender specializing in retro low-poly assets, tight poly budgets, and clean topology for Godot. If you need props for the Scottish interiors or the pawn shop, I'd love to craft 1 custom 3D asset for Saint Albatross completely for free (such as a retro CRT television, an antique Scottish mantle clock, or a vintage pawn shop register) with that authentic PS2 look. You can find me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Can't wait to see this in motion!