Building a tactile 3D puzzle game for mobile with smooth touch controls is always a rewarding challenge! Spatial puzzle mechanics depend so heavily on clean geometric contrast and distinct landmark tiles so players can plan moves ahead without visual fatigue.
I'm Roman, a 3D artist in Blender. I focus on creating ultra-optimized, mobile-ready low poly models, puzzle nodes, and environment backdrops with minimal draw calls and battery-friendly polygon counts.
If you'd like some fresh puzzle pieces or theme variations, I'd love to craft 1 custom 3D asset for Arrows Unfurled completely free of charge — like an interactive puzzle node, directional pillar, or decorative stage border. No strings attached.
Feel free to reach me on Discord at antinarrys or via email at roman.zbor.uk@gmail.com!