Playing as a crab protagonist navigating island shores after a storm with physics-based puzzles and wildlife AI is such a charming and fresh concept — it gives the cozy exploration genre a really fun perspective! I'm Roman, a 3D artist working in Blender (realistic environment assets, clean topology, PBR textures, and optimized models ready for Unreal Engine). Since you're targeting realistic natural and debris props for the island, I'd be happy to model 1 custom 3D asset for your game completely for free (such as a weathered piece of beach driftwood, a cluster of tide-pool coastal rocks, or a washed-up nautical debris prop) to test how it looks in UE5. Feel free to ping me on Discord: antinarrys or email: roman.zbor.uk@gmail.com. Excited to see how the crab's journey turns out!