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Should I make my game look more "low poly"?

A topic by ocelotbuck created 44 days ago Views: 187 Replies: 3
Viewing posts 1 to 5

Hi everyone, I'm currently developing my own 3D ARPG, which takes heavy inspiration from titles like The Legend of Zelda series (specifically The Legend of Zelda: Oracle of Ages/Seasons).

As a programmer with very limited art skills, I rely heavily on AI to assist with generating game art assets. However, this has introduced significant challenges. The AI-generated assets are quite detailed, so when AI fails to produce what I need, I have to create those assets myself. This results in a jarring visual inconsistency between my crude handmade assets and the detailed AI assets. Trying to polish my own assets to match the AI quality requires a huge amount of time that I simply can't afford, and relying heavily on AI tools is also driving up my financial costs.

I've attached some gameplay screenshots of the first level. The floor, walls, and water were made by me, while the rest of the objects were generated by AI.

Should I "downgrade" my visual style—perhaps shifting to a low poly art direction—or stick with the current look? The current workflow is slowing down my development progress. While I'm reasonably satisfied with how the game looks right now, I'm feeling quite conflicted about the path forward. Any advice would be greatly appreciated. Thanks!




Moderator moved this topic to 3D Art
Moderator

(moved to the right category)

The AI-generated assets are quite detailed, so when AI fails to produce what I need, I have to create those assets myself your prompt was wrong.

You do realize that you can tell the ai which style to use? If you use a local model you can even train it on your style.

Zelda Oracle vibes are awesome. Honestly AI 3D meshes are always a pain with messy topology and weird artifacts, simple hand-made low-poly in Blender will look 10x cleaner. I'd love to make a free prop or dungeon/chest piece for you just to help out and see it in your game. Ping me on discord if you want: antinarrys