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Building an RPG around a fixed oblique/dimetric camera angle in Godot is a fantastic design choice — it gives you so much control over silhouette composition and town readability without camera clutter. I'm Roman, a 3D artist working in Blender experienced in creating low-poly/stylized environmental assets and modular structures optimized for Godot. Since camera readability, slopes, and building placement from that locked angle are essential, I'd be glad to model 1 custom 3D asset for your town completely for free (such as a stylized stone river bridge, an elevation retaining wall, or a modular town foundation prop) matched to your camera angle and scale. You can reach me on Discord: antinarrys or via email: roman.zbor.uk@gmail.com. Would love to discuss the town layout!