An incredibly unique concept. So many interesting things happen as extensions of the main, simple mechanics.
So hard though, lol! Only managed to get 34, and some people are out there getting 300.
This game has a really nice message, and is well made.
I understand that this game is pessimistic, but to some extent it is rightfully so. Many people face the challenges the characters face in this game.
Additionally, nowhere in this game does it claim that the character's stories are the stories of all people who share their origins. Instead, it simply asks the player to consider someone's past and the potential challenges they may have faced before judging them.
There are certainly problems with this game, but considering it was made in a week, and that it was made with admirable intentions, you should think twice before judging it too harshly.
Thanks for the detailed comment! I'm glad you liked the palette choices, that was definitely my favorite thing to put in the game.
I wasn't planning on making a devlog, cause I wouldn't know what exactly to put in it, but it's definitely in my mind now that you mention it.
Confusion on how exactly to avoid the cogs seems to be a common complaint with the game (something I would like to fix at some point perhaps), but you can avoid the cogs by hiding behind trees.
The high score goes up because if you wait too long the factory will begin to die. If the factory dies you won't gain health until you get it more gems.
And sorry about the ending, that was a feature we planned on adding, but we never got around to it.
Some things on itch.io you can use:
1. post your game in release announcements. Not exactly sure, but this seems tied to whether or not your game goes in the "fresh games" section of the front page
2. make devlogs for updates and releases and whatever else you'd like
3. join game jams where your game will get some notice
4. make your itch.io page look really fancy. This will be one of the first things a potential player will see so it's good to make sure it looks amazing. Depending on what you want to do, custom css might help
I hope this is helpful to you :) it's just what I have learned from making games here
It was really fun to level up from ghost to human, trying out each mechanic on the way! The battles where tricky, but I was happy when I figured out how to fight enemy at each stage in my lifecycle. One thing I would say is that the timer may have been a bit overkill. I was already having a lot of trouble staying in any form for very long, and when I fought an enemy with a large amount of health I would usually run out of time before I killed it and restarted the timer. Overall, a really great game with a neat concept!
Thank you for the nice comment! I'm glad you liked the palette selection feature, that was a touch at the last moment that I just couldn't resist :) I'm sorry you had trouble seeing the enemies though, we tried by making them light sources but perhaps white borders would have been the better option.