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Electro Games
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Hey! I’m currently working on a crafting survival game set in a post-apocalyptic wasteland where the player’s main way of getting around the world is by train. A decent chunk of the core gameplay is already programmed, and I’m now looking to bring on an artist to help shape the visual side of the project.
The art style I’m aiming for is stylized realism, similar to Subnautica. I’m mainly looking for a 3D artist, but I’m also open to hearing from 2D artists and composers who think they’d be a good fit, especially for atmospheric sounds.
This would be a revenue-share project rather than upfront payments. The plan is to put together a Kickstarter as soon as possible, and since the setting is a wasteland, the amount of assets needed is fairly manageable. Ideally, I’m hoping to have a solid demo ready within the next month or two so we can start a Kickstarter campaign.
If you're interested, feel free to reply here or add me on Discord (ElectroGames). If you add me on Discord, it would be best if you could also send a message here in case I miss your friend request.
I will admit we didn't incorporate the limitation in the best way, but we knew many games would have a stationary player the entire game, so we decided to think outside of the box and interpret the limitation in a way many people in this jam didn't, by making the player technically immobile and moved only by a yoyo. This idea also incorporates the theme of "Connections" pretty well since the Yoyo and Player are connected.
The original idea was to make the player continue to fling in a direction even after they reached the yoyo, but we felt the mechanics we currently have may be difficult enough for many. Adding this could have made the game quite difficult. The way we currently have it makes sure the player is able to have full control of their movement while it still being challenging and fair. Not to mention that time was not on our side, and balancing that could have taken much more time than we had. While I agree the movement could definitely be improved, we felt it wasn't worth losing time and potentially missing bugs or just overall the game not turning out as well as it did, especially when we had a movement system that worked.
The artist and composer did a great job on the game, and the game wouldn't have turned out nearly as good without them.
You mentioned adding "sliding off smaller obstacles like rocks to bounce you off course". After you get above the bottom area, many of the obstacles can make you slide off down into previous parts of the level.
Thank you playing the game and giving us your feedback!
Thank you for your detailed comment. :)
This game was heavily inspired by similar games like Getting Over It and Only Up.
I agree, the Artist and Composer did a great job with the art and music/sounds, the game wouldn't have turned out nearly as good without them.
The spikes are slightly annoying, but we wanted to add some kind of obstacle to the bottom area which is why the spikes were added. There are no spikes after the bottom area and once you figure out the controls and the movement, the spikes become less annoying. I believe the game's pace is a bit faster once you get past the bottom area although I could be wrong.
Thank you for playing!
Thanks for playing. The game is meant to be a challenge, the artist on our team couldn't even beat the game 😆.
There's a gameplay video you can watch if you don't feel comfortable giving a rating based your own gameplay. Please consider rating the game for the game jam as only 4 people have rated the game so far.
Hey there, I'm looking for a team/partner for the Jam-O-Lantern 2023 or VR Halloween Jam 2023 game jam (or really just any upcoming game jam)
Reply with your Discord if you're interested.







