I love that you chose squares to represent the enemies. It makes pushing them more satisfying because you see how it affects their rotation and momentum. I think it would be cool if the difficulty changed a little more dramatically and quicker over a period of time. Otherwise, this is an awesome submission. Great job!
Play game
PUSHBACK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 3.500 | 3.500 |
Enjoyment | #24 | 2.667 | 2.667 |
Concept | #27 | 2.833 | 2.833 |
Overall | #32 | 2.729 | 2.729 |
Presentation | #45 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me
Software used
Godot and Aseprite
Use of the limitation
you are not ENTIRYLY immobile there's just no conventional movement methods because i thought that no movement whatsoever would be boring in this game.
Cookies eaten
I might as well be a walking online newsletter because of how many cookies, crackers, and other sweets I ate
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