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Dlean Jeans

A member registered Aug 02, 2016 · View creator page →

Creator of

Recent community posts

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Why not tag your window uploads tho? There's people who use the itch app to download games.

Just found out about this jam and found myself missing out on it.

6K comments · Replied to pataya in 6K comments
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Cool! I'm downloading your game now from the itch app

6K comments · Replied to pataya in 6K comments

You need to setup the uploads in your edit page like this:

Your game currently looks like this in the app:

Yeah, that's a good idea. I was planning to enable the AI to guess your future position from your current position and velocity so that it would hit you perfectly. That would literally be a overkill :P

In case you didn't know, AI has been added. Might not  be perfect but there's still room for improvement.

Nah xD, it stands for Battle Royale 

Não, mas por que? (google translated)

Thanks for trying it out. It's still a WIP so try I'll try to get the AI done on the weekend :P

When it's done, I'll see if there should be more bullets to pick up.

Got to over 900 points! :P


  • A Start button should be used instead of counting down
  • Steering is slow/Hard to avoid obstacles
  • Obstacles are occasionally spawned blocking all the way

I got to 206! (probably not the highest :P)

I really like the combination of bomberman and endless runner. 

But I think the game could've used more (you know) speed so it's more rushy and more endless-runner-focused which would live up to the game's title.

Just a couple of points:

  • Like others have said, the footsteps are ridiculously loud but the thing is it doesn't seem to be the right sound of walking on grass.
  • I think the game's scope might be too ambitious to finish in a week, so you guys may need to scope down the next time.

Feedback: The player would get more control if the ball bounces at different angles depending on where it hits the paddle, instead of left/right at 45 degrees, like this:

Cool rewind mechanic! But it would be better to use it for some problem solving rather than just collecting coins.

Something that could use some improvements is the game size, I mean, over 300 MB for a little game?

But I like that it went back to lower rez graphics. I really thought that there would be another level where the graphics would even go lower.


  • I cannot use the mouse after game over so I gotta restart the game.
  • The Enter key doesn't work even though it says "Press Enter to continue" 
  • Once the ball bounces horizontally (right and left, not diagonal), the game's just broken.

Is it okay to be a bit lazy?

Really cool game! Not at all just a pac man remake but with a little story behind that.

The best I got was over 50 meters (lol) but no surprise waiting for me :|

Seems like I can only control my front limb, not sure if that's a bug.

And lifebar, too!

Next time, you should mark the upload as for Windows or something so people can download on the itch app if they have one.

Could you mark the zip file as for Windows in your edit page so I can download the game from the itch app? Thanks!

Thanks for spending some time playing this game and writing this feedback!

Glad you like it and all the small details you noticed! :)

I'll surely keep working on this after the jam.

Aw... It was such a nice game.

Did you made this with Godot? :D

Seems like the game won't load for me :/

Great ga... Hold on... those monsters I killed were other patients and nurses? Geez...

One of the germs' dying sound was hilarious. xD

Some Feedbacks:

  • The Mission screen should be skippable since it would be really painful going through that every time you die.
  • Too smoky, I can't see.
  • It would feel better if the camera on the last mission were zoomed out so I could see where the my bullets hit instead of spamming rockets at the boss.

One of the coolest game in this jam. Really juicy! And all the guns too.

Cool and potential concept!

Someday, you should come back and make this into a full-blown game.

I think you could try binding the shooting with the Arrow Keys so you could rotate then shoot at the same time.

The way the gun rotates made me laugh xD

Dang it. That was it? I was hoping for more...

Btw, Godot Engine!

This is a pretty elegant game. Looking foward to your updates :)

The aesthetics is really noice. Wish you had just something simple enough to play though.

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Neato game! Almost forgot dinner playing this.

Feedback Time!


  • The buttons: A bit awkward to select. I gotta click twice: Once to unfocus the currently selected button, another to select the button I want.
  • The healthbars: I think a different color would make it easier to know which are my minions and which are the heroes
  • A Hero Left count would be great: since they're all overlapping.


  • Seems like their top priority is to kill every minion on the level. Because of this, it's unlikely to lose since I can spawn one footman on the leftmost to distract the heroes from my lair.


  • What's with those minions lying on their backs?

Overall, the mechanics is pretty cool. A new kind of defence genre or something. :P

Edit: Fixing derpy formatting. Srsly, there should be a preview for comments.

For a moment, I almost stopped playing the game if it'd not been for the dialogues reading my mind:

- Ugg... There is so many...
- This is a torture.

or something along that line.

Also on my second play, I accidentally went back to the stair, all the files were gone and there's no going back so I no longer need to collect all the folders on that second floor. Freedom! :P

BTW, that shaky texts thing looks pretty cool.

I think the control would feel better and more like pedalling if there were a feedback like a speed surge or something like that.

Didn't know zombies can drink booze xD

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Thanks! Yeah haha, that's definitely not a bug, it's a feature! I didn't have the time to draw more fabulous swords so I decided to go that way instead, which I think is a bit funny. :P

Wow! Cool to see how the game has come to be from that screenshot.

So: cool art so you can get some gifs to show people... got it!

Thanks for the response!

First of all, I'm a big fan of this game genre and I just finished the game.

I have some questions I wanna ask: When did you first released the game to the world? and How did the game look back then?

I always wanted to create a game like this and wonder at which stage of the development I should get a following.