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Dlean Jeans

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A member registered Aug 02, 2016 · View creator page β†’

Creator of

Recent community posts

Next time, you should mark the upload as for Windows or something so people can download on the itch app if they have one.

Could you mark the zip file as for Windows in your edit page so I can download the game from the itch app? Thanks!

Thanks for spending some time playing this game and writing this feedback!

Glad you like it and all the small details you noticed! :)

I'll surely keep working on this after the jam.

Aw... It was such a nice game.

Did you made this with Godot? :D

Seems like the game won't load for me :/

Great ga... Hold on... those monsters I killed were other patients and nurses? Geez...

One of the germs' dying sound was hilarious. xD

Some Feedbacks:

  • The Mission screen should be skippable since it would be really painful going through that every time you die.
  • Too smoky, I can't see.
  • It would feel better if the camera on the last mission were zoomed out so I could see where the my bullets hit instead of spamming rockets at the boss.

One of the coolest game in this jam. Really juicy! And all the guns too.

Cool and potential concept!

Someday, you should come back and make this into a full-blown game.

I think you could try binding the shooting with the Arrow Keys so you could rotate then shoot at the same time.

The way the gun rotates made me laugh xD

Dang it. That was it? I was hoping for more...

Btw, Godot Engine!

This is a pretty elegant game. Looking foward to your updates :)

The aesthetics is really noice. Wish you had just something simple enough to play though.

(Edited 4 times)

Neato game! Almost forgot dinner playing this.

Feedback Time!

UI

  • The buttons: A bit awkward to select. I gotta click twice: Once to unfocus the currently selected button, another to select the button I want.
  • The healthbars: I think a different color would make it easier to know which are my minions and which are the heroes
  • A Hero Left count would be great: since they're all overlapping.

AI

  • Seems like their top priority is to kill every minion on the level. Because of this, it's unlikely to lose since I can spawn one footman on the leftmost to distract the heroes from my lair.

Physics

  • What's with those minions lying on their backs?

Overall, the mechanics is pretty cool. A new kind of defence genre or something. :P

Edit: Fixing derpy formatting. Srsly, there should be a preview for comments.

For a moment, I almost stopped playing the game if it'd not been for the dialogues reading my mind:


- Ugg... There is so many...
- This is a torture.

or something along that line.

Also on my second play, I accidentally went back to the stair, all the files were gone and there's no going back so I no longer need to collect all the folders on that second floor. Freedom! :P

BTW, that shaky texts thing looks pretty cool.

I think the control would feel better and more like pedalling if there were a feedback like a speed surge or something like that.

Didn't know zombies can drink booze xD

(Edited 1 time)

Thanks! Yeah haha, that's definitely not a bug, it's a feature! I didn't have the time to draw more fabulous swords so I decided to go that way instead, which I think is a bit funny. :P

Wow! Cool to see how the game has come to be from that screenshot.

So: cool art so you can get some gifs to show people... got it!

Thanks for the response!

First of all, I'm a big fan of this game genre and I just finished the game.

I have some questions I wanna ask: When did you first released the game to the world? and How did the game look back then?

I always wanted to create a game like this and wonder at which stage of the development I should get a following.