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(1 edit)

Okay, I got to Level 4 but got frustrated before finishing it so I dunno if there's more levels.

Here's my feedback:

- The input is not fixed/responsive yet like others have said.

- I think the level design is not really good yet (I got stuck a lot, and in combination with the control, it's really hard to navigate around ). You seems to heavily rely on the player to restart the level to compensate for the level design. For that, I think the backstory (level 2) could be removed could have been cut as a feature  so you can focus on the level design and make it really good.

- The music is good though.

And for Level 4:

- The camera following the player is a bit slow.

- There's a collision bug on slopes that teleports me below the slopes when I touch the edge of the slope.

- You should add checkpoint before the enemies. It's already hard to get to that point and even harder to get through the first enemy.

Thanks for your feedback! To the not responsive input, please describe it a bit closer so I can fix it, I don't really know in which way.

About the level design, thank you, gonna do that.

For the collision bug, I didn't notice it so far but I'll see how I fix it.

Making the camera following the player is an easy fix, as well as the checkpoint. It will be included in the new version I'm just about to publish.

This is the section I got stuck and have to rely on restarting the level in Level 3.

(3 edits)

Here's the inreponsive input (twice mid-air and once on the platform) and slope collision bug:

Inresponsive Input & Slope Collision Bug

Click for GIF

Seems like you are using the runnable, right? I forgot to update it. You should use the webgl version instead because there many things should be fixed. The thing with the place where you get stuck, that's an easy fix, I need to move the wall down because in the new version you turn around by hitting a wall.