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Denisa Maximova-2032161

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A member registered Oct 25, 2020 · View creator page →

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I really like the aesthetic of the the game. I was  a bit surprised that you could not hit the meteorites in the first level, which threw me off a bit. 

But I like the music, the models looked good. Well done.

The game is fun, though not very challenging. I found it strange that the rocks simply stopped the moment a cannon ball hit them.

But I like that you went with the pirate theme, the models looked very nice. Music was quite nice too, but it stopped after a while, which made me think there is no win scenario.

Its very interesting concept. The whole game is very relaxing, big reason for that is the music which I especially liked. I like that you can get different levels right away. The two levels felt like from 2 different games however, I like both of them, they were just a bit jarring together.

I love it, absolutely love it.

It was funny and didn't take itself seriously, but the models look amazing, the characters had some personality to them, the gameplay was fun.

Only thing I can criticise is in the 2nd and 3rd level there were very long periods with nothing to shoot at.

Also I hate you for the super secret xD

Simple concept, but it works.

Could definitely do with some background music and sounds. I really liked the models, they looked amazing. But the game could use some more challenge, like the cells being faster, it felt after a while like nothing is happening.

I love the overall feel of the game. It was quite challenging for me, I think it could use either checkpoints or a way to regain health back.

I really liked the models, and the music was very fitting as well.

Nice concept.

I liked the background details, like portraits of cats etc.

Loved the art style, the cat looked amazing. The gameplay was smooth, but I did manage to fall off the map in the second level and just fall forever :)

Loved it.

It was very fun to play. Especially liked how you can deflect the axes, It would be cool if they hurt the orcs as well.

The art style was nice, so was the music and the gameplay was enjoyable :)

A very cool concept.

The dragon looks amazing, the music is appropriately epic. Love that you added the stamina bar, definitely added tension.

And as mentioned before me the collectibles are a nice touch as is the timer.

Definitely a cool concept.

The jumping was a bit strange, sometimes an olympic leap and sometimes barely lifted off a  ground.

Honestly had to read the comment before I even realized that you can change into the spirit. And I immediately managed to get myself stuck in the crates :)

The beginning is pretty insane, since not only are 2 enemies right there, but you also start facing away from them. Took me a couple tries.

Also once you kill the 2 enemies you can just "peace out" to the left, there is an invisible wall there but you can go quite far.

Other than that very enjoyable. The music was lovely, so was the art style.

The art style look nice, but the character is very difficult to control, since you have no in air movement control. 

A good idea. The art style was nice, and so was the movement.

The enemies were a bit confusing. They were too fast and targeted you too accurately. As is shown in the screen shot below my post, it caused them to stack on each other, making it almost unplayable.

I was more trying to avoid them stacking onto me rather than trying to fight them.

Loved it.

Like the idea as a whole, the music was great, the art style fantastic and mechanics smooth.

Liked the little backstory in the instructions, but the font was a bit hard to read, probably by design though.

Love that you have a boss fight at the end as well.

Perhaps add a timer to it? I feel like this could be something to try to speedrun :) 

I like it.

It was a bit frustrating to play it because the dash was a bit random, and you have basically no control of the character while he is in the air. That made me struggle in some of the levels.

But I liked the music a lot, the art was nice and consistent and the little animation when you finish the level was adorable :)

Loved it.

It was very fun to play.

Loved the music, the hair flowing looked amazing and the level diversity was quite cool. Lots of new stuff but working together nicely.

Only thing is when I died the whole game crashed on me. But I had enough fun to start it again so... :)

A good idea.

I liked the visuals of planets being destroyed, I liked the music as well.

The only thing that's missing for me is a description of the upgrades.

A very nice concept.

This was fun to play, animations looked good, the progress felt quite nice as well.

It could do with a bit of a sound, but maybe not an explosion for every single firework :)

A classic clicker.

I like that the appearance changes. Some upgrades might have been nice.

A nice little clicker.

I felt that the style of the character and the rest of the game clashed a bit.

But I liked the animation of the car, and the models in general.

A fun little game. Does exactly what it says it would.

Don't have anything bad to say about it. Maybe some music would be nice.

Very nice game.

The music was calming, and I liked the fact that the background was changing from day to night.

I also liked the little hats. Maybe a bit more upgrades, like a auto harvester or something would be nice.

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A very fun game, and a smart idea as well.

Like that the shop opened up gradually. I feel like there was a good balance between the prices and the upgrade levels.

The only thing i that the text in the shop, when it was available and it turned very light green, it was a bit hard to make out.

All in all one of my favourites :)

A good game.

Like the fact that it shows different games. It did take me a while to figure out you need to click the button on the monitor to get it to start, not the word start itself, yes I'm a bit of an idiot :)

Also I felt like the auto clicker was a bit pointless. It was too slow to begin with, and later it did not seem to speed up at all.

I love the idea.

My problem is I had to keep looking at the no/yes thing, because when I tried clicking in rhythm to the music it was off. (But I'm also tone deaf, so that might be a reason for that). And because I kept staring at the no/yes I wasn't really paying attention to the band.

I like the sound design and the whole creepy vibe this has.

The sound of the upgrade(?) buttons seemed slightly delayed on some of them.

However my biggest issue is no info on the upgrades. I don't know what costs how many souls and what does it do.

But I really like the idea of soul harvester :)

Love it.

I like that the art changes with the upgrades. The fact it keeps track of your average clicks is a nice touch. The music was pleasant.

I definitely enjoyed playing this one.

A nice game. There was lots of different upgrades. The music was nice.

The only thing is the "crumbs" count just suddenly disappeared on me.

But I had fun playing that.

A decent idea that was well done.

I like the fact  you can lose money, but the message saying that disappeared very quickly, and because of that I did not even notice it at the start.

An amazing idea, that was well executed.

Like the art style and the music, and I love the fantasy feel of it.

I don't have anything bad to say about it. So just a suggestion of what I think would be cool, if you made hits to different parts of bodies cost different amount of HP. With the way its going up and down you would have to pay attention, so you could keep hitting the head for example.

A good, well done idea.

The music is a bit annoying after a while, and the buildings tend to overlap each other.

But other than that, the progress feels nice. 

Well done.

A nice easy clicker, the progression of the upgrades feels nice.

Also I left it on for a bit, and when I came back around 20,000 hearts, I don't know what that was, but it seems like that sheep works out :)

A very clever idea.

Nice way of going about the one control rule.

Sometimes when I hit the trees the character would start moving on its own in a random most often times diagonal direction.

A very good game concept.

Love the horror spin to it.

Although I was not able to get very far. Had a hard time figuring out which situation requires which action. The fact that I had to "reinstall" it several times because it always caught me in an infinite death loop didn't really help.

But I love the idea overall, the sound was well done from the keyboard , breathing and the game over screen. And it looks very well made.

A very cool concept.

The controls are challenging enough and it has that intentionally making you frustrated vibe.

However the start is very abrupt. I was very confused the first time, I honestly thought it glitched out.

But fun to play overall.

A very cool idea.

I feel like I'm a horrible person I just could not leave the civilians alone :)

I enjoyed playing it, have nothing bad to say about it really.

A lovely and very calming game.

I don't know Jerry that much, but I love him :)

The music is wonderful and super relaxing (this type of music is also one of my many weaknesses)

I like that when you let the logs push him to the side he falls down again and he speed of the logs resets.

The only thing to add would be a counter, but hat might break the serenity of the scene, so maybe an eventual game over screen that tells you how many logs you jumped over.

A lovely looking game.

Unfortunately I could not save the little guy, the jump itself felt really slow and weird I guess. It was hard to determine where he's going to land.

But overall a good idea. It gives a bit of story and therefore purpose for the player.

A fun game.

Nice and simple looking. The perspective gives the aiming a bit of a challenge.

To make it harder you could have the target move gradually faster.

Love the art style and the Halloween theme is a nice touch.

Its a great start, in the future you could make the enemies move gradually faster, or maybe bigger enemies with more health to provide bigger challenge.