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A jam submission

TeamyMcTeamFace: Firework FestivalView game page

Click on the firework box to launch fireworks!
Submitted by UP2020479, KatNat, James Allen, UP2018653, Anderson Phillips — 1 hour, 47 minutes before the deadline
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TeamyMcTeamFace: Firework Festival's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#33.5883.588
Overall#53.5593.559
Most Innovative#73.5293.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Total Development Hours
25

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Comments

Submitted

Great game, got me hooked. Fast progression makes this an actually addictive clicker. Maybe try and think about the endgame a little more?

Submitted

I loved the promo video, excellent use of music and text to make it and engaging and worthwhile watch. 
Good use of start menu screen with functioning quit button, always a great UX decision.
Love the art style and continuity of the theme throughout the art.
It was a shame there was no sound or music as that worked really well in the promo vid.
Really enjoyed playing and even cheated my way to the king rocket with a keyboard clicker macro. 

Huge well done to team TeamyMcTeamFace

Submitted

The animation of the fireworks is satisfying and the different upgrade systems are clear and understandable but maybe add a auto firing system after a certain limit has been reached.

Submitted

A very nice concept.

This was fun to play, animations looked good, the progress felt quite nice as well.

It could do with a bit of a sound, but maybe not an explosion for every single firework :)

Submitted

I found this game to be really enjoyable and easy to navigate with different upgrades being esily identifyable and understandable, well described. I would suggest possibly adding more upgrades such as an auto-clicker to allow the grind for money to be less tedious, also sound would also improve game play.

The prices and firework colours are they ment to coraspond to the colour of the firework coming out of the box and how much each one gives you?

Submitted

Although I think adding an auto-firework would make the game more enjoyable, I think this game is very charming. Sound would add more charm to the game, and I think it would be cool to have different explosions for different fireworks as well.

That smiling firework in the bottom right corner is really cute! Kudos to the person who made it.

Great job on the whole!

Submitted

This game was fun. The concept of shooting fireworks to earn money to spend on advertising and ticket prices works well. The fire work effects were good, and the use of different types of rockets alongside the actual number to indicate progression is excellent. The only minor issues I had were that the fireworks stand and some rocks are 3D where as everything else are pixel art, the fact there was no sound, and the fact that digits of the money counter went down past £0.01. However overall, Great game.

Submitted

Some very nice animations for the fireworks. One thing I would change though is may the font from the text to make it fit the theme a bit more. Solid game though

Submitted (1 edit)

UP2037603: I think your approach of having two values multiplying each other to interact for click value is an interesting method compared to autoclickers and upgrades only. The graphical elements of the game are great with the quiet night in the background and brighter objects in the foreground. The firework stand contrasts somewhat but it's nice that it includes a 3d model (or sprite of one). 

I did find that the game reached a point where it felt a bit too slow with the values increasing compared to cost that I wasn't driven to reach the "King Rocket" but I enjoyed playing what I did nonetheless.

Submitted

I really like this. Having it use currency instead of just generic points works quite well, only thing is it doesnt stay to 2 decimals so it ends up being a weirdly long number for currency. It works though, it looks nice and the upgrades are fitting. Overall great.

Submitted

I like how this game has turned out. It is a nice bonus to see a firework based game on the 5th of November. As others have said giving some changes to the firework explosions effect to possibly match the colour changes in the rockets would be quite cool to see.

Also this game seems to have a point where the score gets so high that it goes to negative as shown below:


Overall though, this was a fun game to play.

Submitted

The concept is really good - promotions and admission fees increasing modifiers makes a lot of sense. The art is nice too - I love the little rocket man in the stall!

My suggestion for improvement would be to change the currency/ multipliers so that it is limited to two decimal places. That way it makes sense as £GBP, as you cannot have 0.001 of a pound, for example.

Other than that, solid game! Good job.

Submitted

I really like this game, it is a shame there's no sound and like Rob said as well just a slight variation in colours for the explosions would be a nice finish to it. 

Ill say as well that maybe if you round up/down the money to stop it going into E could be another improvement but just an idea. 

The game was very fun and you done a good job

Submitted

Y'know, I'm not sure if releasing a fireworks based game on the 5th of November was intentional or not, but I do feel I have to rate you up for it regardless.

The interaction between the ticket prices and posters is really neat, obviously some sound would be nice, as well as the explosion changing colour to match the tier of rocket you're on, but overall very nice work!

Developer

The firework theme was actually intentional to match with Nov 5th. I agree that SFX would definitely polish this game off, I actually created different colour explosions and an animation but we didn't manage to implement it in time. Thanks for the feedback :)