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A jam submission

Team Omega Lance: Shinobi ShowdownView game page

Submitted by Jacob Wesley, up2017266 (@__raiu_), nathanpygall, up2015448TessaSmith — 43 minutes, 3 seconds before the deadline
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Team Omega Lance: Shinobi Showdown's itch.io page

Results

CriteriaRankScore*Raw Score
Most Innovative#14.3034.385
Overall#33.7373.808
Best Gameplay#63.1703.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Total Development Hours
40

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Comments

Submitted

It looks cool but I couldn't get the game to work

Submitted(+1)

It is a good idea, it would be good to find a way to increase the difficulty of the game, because it is currently easy to defeat the enemies.

Submitted (1 edit) (+1)

UP2037603: This is a brilliant take on the incremental genre to turn it into a fighting game like this. I like the art style of the UI and characters although a background might could be a nice improvement to give the game the feel that it is somewhere. I wasn't entirely sure where to stop playing or if there is an end goal of some sort.

Submitted(+1)

Amazing art! The browser game didnt work though!

Submitted(+1)

Fantastic Concept and some real innovation.
Taking the incremental genre and combining it with the fighting genre was a brilliant idea.
Really liked all the character design and UI was very nicely laid out too. The shop didn't seem to work for me though which was a shame.
I personally feel the game would have benefitted from some sound effects and music.

Well done to team Omega Lance

Submitted(+1)

Its a shame about the browser version not working but I downloaded it and it was fine.

Its a shame there was no audio for this game and it felt far too easy as I was able to upgrade my attack constantly so when a fight came along all I did was click on him and he died I feel as though having to buy your upgrades could have made it a much better experience. 

Submitted(+1)

The game did not work for me in the browser however once I downloaded the game it ran perfectly.  This brings a unique and interesting idea to the clicker games and I love it. The art style is great and the idea of training a Shinobi warrior to battle enemies using click is great.  I think some sounds would go a long way to help understand some of the battles and, I was one shooting all the enemies so there was not much challenge. Other than that brilliant game. 

Submitted(+1)

Sadly the game didnt work for me however from what i saw the art style was amazing and the concept look to be quite a new take on the whole genera.

Submitted(+1)

Sprite work is pretty good. I'm not actually sure if clicking affects the outcome in battle, but I've managed to win pretty much every battle when I did, and buying upgrades made it easier.

This game seems to have transcended the boundaries of a standard clicker by introducing health and battles, which is why I think this game is very innovative.

とても良くやった! (Very well done!)

Submitted(+1)

This game has an amazing concept. The idea of going through rounds of progressively harder fight, in between which you can upgrade you character in anyway you want is fun and interesting. The great concept is accompanied by great art, both for the main character, the opponent, and the various upgrade, shop and other icons. However the actual combat has some issues, for example it is very unbalanced, for example in the early game I was able to one shot the opponent and take barely any damage, then one round later I was defeated instantly, and combined with the fact there is no visual indication of when the player or enemy attacks or when an attack hits or misses, this makes the game either too easy or too difficult with no in between. Also I was unable to use the currency, both in the shop or on upgrades. I'm unsure if the upgrades where supposed to be based on money or limited by the time between matches. However most of these things could easily be fixed with a small update, so ultimately this is still a great game. (Also as of the time of me uploading this there is no video)

(+1)

Honestly with some sort of animation to display something is happening and an explination of what each stat does consider me a big fan this was actually pretty darn enjoyable. Would probably actually play this in my spare time if it was a little bit more fleshed out.

TL:DR

Animation Needed otherwise good

(+1)

Was surprised that you need to click to improve your stats which was something new I haven't seen before, I really like the art style would be even better with some animations, Things I would suggest would be sounds and music and maybe an increase in difficulty but otherwise a really well made game.

Submitted(+1)

Really good job on making the assets, and I really liked the *idea* of the game, I feel like it could've been executed better, as I was winning every single fight without putting in much effort, so I wasn't getting hooked on the game, it should be much harder, I don't even think my character lost a single bit of health!

I love how you randomized the enemy sprite's skin shade, and I really like the use of the timer to be as quick as you can, that's not a mechanic I've seen much in incremental games!
I'm also very happy you didn't go down the generic cookie clicker path for this game, you were being ambitious and trying out new, creative ideas, and that's great! Very innovative! 

Submitted

Also! No music or sound FX! 

Submitted(+1)

This is pretty cool and you've done a good job with those sprites and the battle mechanics are pretty neat! I'd recommend you fix up some aspects such as the upgrades as I can upgrade them without coins. But you've done a good job!

Host(+1)

video?

Submitted(+1)

Great concept, one of the most innovative for sure in my book. 

My only real feedback, other than the lack of sound, is that It's hard to tell what's really happening in fight relative to all your stats. Some animations or damage numbers or timers etc would go a long way I think. Increasing the enemies health and reducing their damage might also work, as currently you can stack purely attack and kill everyone without ever taking damage, at least as far as I could see.

Great work!

Submitted(+1)

I really like the concept of building a characters stats through clicks and having them fight an opponent afterwards, however it seems like the opponents difficulty is rather low for the most part (unless I haven't played enough). In addition the shop feature doesn't seem to work, which is a shame because the boosts to the stats as shown in the shop would be awesome. On that however the healing does work thankfully (putting too many points into health wasn't the best idea.)

As a whole though, the game was fun to play