there is a boss that SHOOTS LASERS FROM ITS EYES! also i like the typography at the end why didn't you use this in your splash image?
ted.turnbull
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ok so there is definitely a playable game that is a rail shooter - well done. Visually i really liked what you've tried to do here overall. Game play wise its effectively 'dodge mines' which tbf isn't terrible however more variety of gameplay would have been good. The camera position makes aiming hard though the speed of the green pew pew is ... satisfying. The lack of neon explosions is sad. Its not entirely clear how far you are through the level and gameplay is uniformly 'difficult' rather than following the normal path of 'it gets harder, then a bit easier, then harder and so on'. The music employed is excellent in terms of fitting the visual aesthetic - if there had been further development of the audio scape for this game that would have been extremely interesting.
Technically a side scroller (rather than a rail shooter - the 'evolved state' of a scroller), so not much like starfox 1993. However if considered as a side scroller this is definitely a playable game though it seems like something that could have been achieved with a smaller team in a shorter length of time than on paper 12 people in 2 weeks?
Nice looking space ship.
Not really much like starfox (1993) due to not being a rail shooter. Seems incomplete in that there are no opponents to fight, scoring or method to 'win'. No escape functionality? If considered as a free flight type game (like x wing) then the core controls are in there (pitch, roll, yaw) however other than firing (that does emit kind of cool looking laser blobs but functionally does nothing mechanically) there seems to be little in the way of game play. Asteroids look ok.
does what it needs to do. TBF i could totally play a potion makers shop Incremental game. There seem to be some odd choices here, logically making a potion should reduce gold (because of needing ingredients) and selling it should raise gold but reduce the number of potions. In the game as it is i can only assume that gold is some sort of waste by product of making the potion? Sound would have been nice. It does work in browser which is good!
Actually i can completely see this working as a phone game or a sort of marble run/lemmings pc game. The physics element is interesting and could be leveraged in various ways, for example allowing the player to buy 'things' to place in the space - auto box orderers, auto clickers and so on... I think you are on to something there.
So first off - first. Well done for making this run in a browser. It would be good to know how many auto clickers when in operation at any one time and likewise the level of click upgrade. Generally most upgrades in other games become more expensive as they are upgraded? The sheep progression amused me.
So congratulations on being first to submit - the record was 12 hours so not quite as fast but not bad none the less. You need to have credits for all assets for which you don't possess the IP rights or a license allowing you to use them without credit. I like the music, its .... happy in a sort of cotton candy way. Though the 'gameplay' is very.... limited, interestingly there probably are things that you could do with this to flesh it out more (only able to feed the bird when food is over it - food flys past) certain 'not food' things make you loose score. Bird gets fatter with more points. Win by exploding bird? Mr creosote bird? This did however make me laugh and technically does what was requested. Consider making things like this run in windowed mode so that its easy to exit.
Your UP number should be part of the title, see email. This is quite fun once you realise that 'space' is the control! Also there is no way to exit from within the game (honestly i wouldn't count exit as a game control - maybe i need to mention that next time)! With some sound a graphical polish i can see this as an interesting thing. Consider a more... marketing... type image for future submissions. Also several days early, well done.