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A jam submission

Garner the Mighty - Pew Pew PiratesView game page

A Swashbuckling Seven Sea Sailing Ship Shooter Game... Yar...
Submitted by Lucy : UP2026599, Justin: UP2011160, AurorasChaos, UP2035601 - Jack Cheetham, UP2018808, up2016678 — 8 hours, 1 minute before the deadline
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Garner the Mighty - Pew Pew Pirates's itch.io page

Results

CriteriaRankScore*Raw Score
Best Gameplay#121.4912.000
Most Innovative#122.3853.200
Overall#121.9382.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The game is fun, though not very challenging. I found it strange that the rocks simply stopped the moment a cannon ball hit them.

But I like that you went with the pirate theme, the models looked very nice. Music was quite nice too, but it stopped after a while, which made me think there is no win scenario.

Submitted

The gameplay is enjoyable and I like the models, however the shooting from the cannons is slightly clunky.  But the unique idea for the game is great,  going with a pirate theme and aesthetic compared to the traditional star fox style .  

Submitted

Movement felt a bit clunky and difficult to use and shooting the cannons felt very slow and it was just better to doge out of the rocks way. However the idea for this game is great and the models are really good.

Submitted

Nice and simple idea for a game, However, the Execution is quite poor. The Shooting mechanic is quite poor, with rocks being easy to dodge there is little incentive for shooting them as its harder than simply dodging. The 3D designs are very nice but otherwise the game is quite bland.

Submitted

My health went down into minuses! Is there not a death mechanic? 
I also thought the shooting was slow, but that is accurate considering they're cannons, so maybe the speed of the items was a little fast then? I could never shoot things.

Submitted

Ah! forgot to say it reminds me of that club penguin boat game!

Submitted

So i must say it was a bit jarring starting in the game straight away. But on first looks i was very impressed by your 3D Models. then i attempted to move and the boat felt a little strange, the cursor for firing appeared to not be on the screen and i had to find it. The cannon balls did not seem to fire very far and could actually get caught on previous fired balls stopping you from shooting past them. Rocks seemed to be the only thing that damaged you and as previously said you could get negative health and never lose. I wasn't really sure if the points went up when i shot something or just hit it with my boat.

Overall a really cool concept and art style i think ti just needs a bit more work to make it into a great game!

Submitted

So I was really confused when I was suddenly dropped into the game.

firing cannon balls felt a little unintuitive at first, then i found my cursor which started off screen for some reason, even then they were difficult to shoot.

The obstacles and items were hard to identify at the start, until i realized only rocks hurt you. But then i found out you can enter negative health perfectly fine.

There seems to be a lack of a goal with this. 3D models are nice though.

Submitted (1 edit)

I liked the Idea behind this game but thought it was also missing a lot. I found the music to be quite nice and relaxing and I also thought the idea behind the big bubbles was different as you could shoot when using the arrows to defend yourself with bigger bubbles. But they were also more of a problem than helpful as I often found myself getting stuck on my own bubbles and also how if you are shooting and moving in the same direction then it catches you. The controls were very simple but I think a little tutorial would have helps as at first I didn't even realise I could use the mouse as most of the time the reticule was miles away from the screen and when I moved my mouse it didn't seem to come back. It wasn't until I tried to exit that I realised I could use my mouse aim. It also felt a little strange how the boat and water didn't seem like they were moving but giant rocks and loot where flying down the water.

The graphics were pleasant as well as being and simple but it was a shame there wasn't any sound effect.