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Liam Peachey

129
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1
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A member registered Oct 27, 2020 · View creator page →

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Glad you enjoyed the game, the pacing was quite hard to get right and it is something we are addressing for sure.

The control system is actually in the pause menu, it is just under settings!

Had a good time running around "being gentle" then I got syringed sad times 

yeah agreed the controls and the spawning is one of the first things we have addressed in polish!

Enjoyed a lot, although hiding behind the drill seemed to be the OP strat. Volume slider seems to not be working. 

looked nice on loading, got a nice stair case with the title of the game, then that was it. Can't seem to do anything. Mashed every button I could think of.

It was not what i was expecting but i had a weirdly good time. Couldn't seem to find anyone "interested"

Was a cool game, enjoyed the visuals and the mechanics felt solid. Just like everyone else it seems i killed myself a lot with rockets

yeah the weapon spawning is because it will only spawn X amount in a radius around you. If you don't pick them up then new ones wont spawn. We didn't set up a system for them to despawn over time so its another polish job!

yeah totally agree with all the issues you mentioned and it is all on our polish list! 

im glad you enjoyed the visuals! The mechanics are a little rough but we are well aware of it and aim to polish it all up during the polish week.

thanks for taking the time to play our game and I'm glad you enjoyed it! Hopefully a lot of those things will be addressed during polish week, we are already well aware of those shortcomings.

Thank you for taking the time to play our game, I couldn't agree more with what you have to say unfortunately.  I believe our main issue was a classic case of over scoping. Although we managed to deliver on the graphical side of the game with myself and the other modeller working some crazy hours to achieve it, our programmers were quite overwhelmed with the scope of the mechanics in which they had to complete. The control scheme should have been implemented into the main UI but again we did not quite find the time.  Next jam we do, we will be definitely scoping back to provide a better rounded experience.  However should you be interested I believe the issues our game has are being ironed out currently and after the jam an experience closer to the one we wanted to provide will be available.

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Thank you for taking the time to play our game, I couldn't agree more with what you have to say unfortunately.  I believe our main issue was a classic case of over scoping. Although we managed to deliver on the graphical side of the game with myself and the other modeller working some crazy hours to achieve it, our programmers were quite overwhelmed with the scope of the mechanics in which they had to complete. Next jam we do, we will be definitely scoping back to provide a better rounded experience.  However should you be interested I believe the issues our game has are being ironed out currently and after the jam an experience closer to the one we wanted to provide will be available.

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haha yes please do, the current timer is making me very nervous!

I see that the voting opens up at the end of the game jam.

How long do people get after that to play and vote on games before voting ends?

Nice design and a cool concept, would have liked to see some sort of score system to keep track of my ducks though!

As previous people said there is not a lot going on, smoke made it quite hard to see and the lack of collision just allowed me to fly endlessly through the terrain.

Incredible game everything looks so polished. Loved the models and the UI is super clean and looks great.

Gameplay is fun and sound is well balanced.

Actually blown away by he quality and beauty of the scenery. A fantastic game!

Really nice looking game and i loved the way you incorporated visiting planets.

Had a few issues with obstacles flying through the planet, shooting being a little hit and miss and getting stuck once i died on a planet.

Overall a fun game.

Since it has been fixed i have tried out both levels, really like the designs and think the overall game looks nice. However i found the controls extremely hard to use and the movement to not be very smooth. Which all in all made it hard to progress through the game and really do anything at all, i think if you addressed the movement a bit more you would overall have a really nice game.

it does indeed run

I think i would have been happy if the intro ended and that just was the game. I was amused. That being said the game play was cool and the character interaction UI was a nice touch. Overall had a lot of fun playing even if you definitely getting sued now.

Really impressed with the models and the level design everything looks really cool.

Felt the shooting mechanic was off though, i feel it would have benefited much more from an independent aim for shooting rather than a fixed cross hair. This also made it impossible to kill certain enemy's because you couldn't aim at them.

The transition between levels was a little janky as well but i loved the idea of coming down from space on to earth!

Overall a fun game with some great looking models and scenes!

The game looked really nice, i felt that mouse movment for both shooting and flying wasn't a great idea and might have benefited from wasd instead. Also the fact you could fly above all the terrain meant you never had to doge any of it (not sure if this was the intent)

The different elements for enemy's was a cool idea!

Overall though a nice concept and a fun game to play

Really nice models and overall aesthetic i felt the game came together perfectly to provide the experience you were going for.

The game was challenging but not too difficult and thew option for a controller was a fun idea that was worth trying out.

The boss's were cool and looked great and it was interesting to see enemy's stacking up if you did not clear them quick enough.

Overall i had a lot of fun completing this!

I really enjoyed the art style of this game and felt the models were really well designed.

I did have some issues with the boundary's of the game and if you flew too far up or down you couldn't really see what you were doing.

There was a weird tunnel mid game that didn't look like it was supposed to be there and i thought maybe i had flown long enough o be outside the game. But then i came out the other side and it continued. Not sure if it was a texturing mistake or something but i didn't feel like it was supposed to be there.

Really enjoyed the animations when you blew enemy planes up. Overall a cool game!

So i must say it was a bit jarring starting in the game straight away. But on first looks i was very impressed by your 3D Models. then i attempted to move and the boat felt a little strange, the cursor for firing appeared to not be on the screen and i had to find it. The cannon balls did not seem to fire very far and could actually get caught on previous fired balls stopping you from shooting past them. Rocks seemed to be the only thing that damaged you and as previously said you could get negative health and never lose. I wasn't really sure if the points went up when i shot something or just hit it with my boat.

Overall a really cool concept and art style i think ti just needs a bit more work to make it into a great game!

Firstly really enjoyed the art style very retro and i loved that, also the models were both simplistic yet perfectly designed for this game. Really impressed with them and the whole continuity of design very very cool.

I did also really like the barrel roll and backflip animations even though they serve no purpose although perhaps disappointing they did not serve a purpose. 

The music was excellent as were the majority of the sound effects, however some of them were a little jarring and repetitive (i think its the enemy's taking damage noise) which i didn't overly enjoy maybe a different effect would have been more suitable.

I found it kind of strange that the controls were told to you at the end of the game and maybe felt there should have been a main menu with controls on instead of just being thrown into the game. The win screen also felt a little weird and sudden. I didn't really realize i had reached the end of the level until the win screen popped up.

Overall i really loved this game and it has got me itching to go boot up some of my old classics, really good job all round

As everyone else said this doesn't seem to be working which is a shame the thumbnail looks awesome. Hopefully this gets fixed and if so please do leave me a message so i can come play!

Its a shame the game didn't quite feel finished, attacking didn't work and the controls are a little clanky.

Enjoyed looking at the showcase and getting a feel for the game. Bit of a shame we couldn't play this properly.

A nice concept for a game and the visuals and the mechanics worked well.

The only issue i had was the wait time between shots, i felt this really slowed down the pace and my overall best score!

The game has a cool art style and the music is nice.

I did find it odd you couldn't fit under any of the ledges and the goblins kept getting stuck everywhere.

but overall it was a fun game to play. 

a nice looking game and the sprites worked well. 

Did have a few visual issues when dying and losing the level and starting again doesn't seem to restore your health back to full which is odd. But overall a fun game.

A nice blend of 2D and 3D and i enjoyed the enemy's to fight and the boss battle.

Overall a nice game!

Liked the steampunk feel and the art and music were nice. Cool attack move with the extending arm and i liked the big enemy's with multiple hearts to fight!

Did feel the jump was a bit over powered though as you could just jump your way past huge sections very easily.

Over all a really cool game!

A nice art style for this game, the vertical platforming was pretty cool and i liked the idea of escaping bosses. However these didn't feel overly challenging and it might be worth bumping up their speed a little so they can actually catch you!

Overall a really cool game

Not really sure whats going on here. Movement doesn't work, jump doesn't work no real game play mechanics here either to be honest. 

The assets however are pretty nice.

The jumping and movement didn't seem to work and the sprites were stretched and blurry. Also the enemy's movement seemed to be set to super speed and they looked like a speeding blur.

Its a real shame because i actually really like the art style and think this could have been a really fun game!

Really nice art style and a cool soundtrack!

I love the way attacking works and the fact you can deflect axes!

Health bars are a nice touch making each enemy fight last a bit longer dodging those axes and doing sweet spells.

Overall had a great time will play this again for sure!