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Thank you for taking the time to play our game, I couldn't agree more with what you have to say unfortunately.  I believe our main issue was a classic case of over scoping. Although we managed to deliver on the graphical side of the game with myself and the other modeller working some crazy hours to achieve it, our programmers were quite overwhelmed with the scope of the mechanics in which they had to complete. The control scheme should have been implemented into the main UI but again we did not quite find the time.  Next jam we do, we will be definitely scoping back to provide a better rounded experience.  However should you be interested I believe the issues our game has are being ironed out currently and after the jam an experience closer to the one we wanted to provide will be available.