It looks very good, but I am very sorry, I was not able to play properly. I'd love to see it and play it when it's a bit more polished.
Play game
Marti's Meltdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
GRAPHICS | #3 | 4.000 | 4.000 |
THEME | #21 | 2.563 | 2.563 |
OVERALL | #21 | 2.438 | 2.438 |
OBSTACLES | #26 | 1.938 | 1.938 |
LAYOUT | #27 | 2.000 | 2.000 |
MUSIC/SFX | #27 | 2.063 | 2.063 |
CONTROLS | #28 | 1.875 | 1.875 |
DIFFICULTY | #34 | 1.750 | 1.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Insanely cool graphics! Very beautiful graphics! Plus it's 3D graphics! This is very, very, very cool!
But unfortunately this is where the advantages of this game end. In the beginning, I tried to open the browser version of the game. But my browser was dying of what happened every time. Then I downloaded the game and immediately the exit button at the top is striking. Apparently this should be done first. Then the game begins. You run forward and fall over the railing. The camera makes it very difficult to control the character. I barely got to the right balcony. I ran and tried to press the buttons. But they didn't react. I ran to the left edge and teleported somewhere. Level three pipes. And I was stuck in a room from which I could not get out. Restarted the game and ran to the left. I ran to the room in which, for some unknown reason, it constantly teleports me to the beginning. I could not stand it and got out of it. I ran to the left and fell into the texture. It's a shame that with such a schedule. A non-playable prototype came out.
The idea sounds interesting, and the graphics look nice. But like others have expressed, I also feel it's unplayable in its current state. But I do understand and feel for you guys as time is really the culprit.
So keep working on this game and I'm sure you can only make it better! 😄
I really wanted to like this game. Watching your progress in the Discord really seemed like it had everything going for it graphically. This is one of the most graphically impressive jam games I've ever seen. But unfortunately, presumably due to time constraints, the game fails on the gameplay front. The camera issue's been brought up. I felt nauseated playing with the camera, as in some areas it moved around wildly. Because of the camera, it was hard to gauge where the player was moving. A key thing that was missing that would have helped a lot with that was putting a shadow under the player. And when it's hard to tell where the player is going, the platforming sections become frustrating. I also had a lot of issues with collisions and detection. The railings in the starting area have no collisions, which is very confusing, because when you have a wall there, you would expect to not be able to walk through it. Many of the terminals weren't working for me even though I was trying to interact with them at every possible angle. Either they were faulty hitboxes or they just didn't have functionality, though if it was the latter then that would be very confusing in determining the game's objectives and where to go. Unfortunately, it seems this game was a victim of a lack of polish due to its focus on graphics over gameplay.
Thank you for taking the time to play our game, I couldn't agree more with what you have to say unfortunately. I believe our main issue was a classic case of over scoping. Although we managed to deliver on the graphical side of the game with myself and the other modeller working some crazy hours to achieve it, our programmers were quite overwhelmed with the scope of the mechanics in which they had to complete. Next jam we do, we will be definitely scoping back to provide a better rounded experience. However should you be interested I believe the issues our game has are being ironed out currently and after the jam an experience closer to the one we wanted to provide will be available.
Had a hard time understand how to play this game. no control or explanation of your goal really hurt the experience. i also got stuck and fell through the map in all 3 playthroughs sadly. this is an extremely impressive achievement in terms of scope and quality of elements and if you update the game after the jam I'd love to try it again as polish was the main downfall.
I'm sorry for the harshness but i do believe it would seem the limited time of the jam was its main downfall sadly.
Thank you for taking the time to play our game, I couldn't agree more with what you have to say unfortunately. I believe our main issue was a classic case of over scoping. Although we managed to deliver on the graphical side of the game with myself and the other modeller working some crazy hours to achieve it, our programmers were quite overwhelmed with the scope of the mechanics in which they had to complete. The control scheme should have been implemented into the main UI but again we did not quite find the time. Next jam we do, we will be definitely scoping back to provide a better rounded experience. However should you be interested I believe the issues our game has are being ironed out currently and after the jam an experience closer to the one we wanted to provide will be available.
I really like the camera but when the player is close to the camera (i.e the start) it is very jagged and made me a little motion sick and hard to platform with, the game is really nice to look at but hard to know what you are supposed to be doing, there was also a lack of background music which made the game felt a little strange, personally, a feint ambient track would go a long way in terms of atmosphere.
Good work overall :)
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