The tension of realizing you've gone a little too deep and trying to race up while watching my oxygen meter drop lower and lower with each refill, until eventually riight before I hit zero it starts filling back up again was amazing. Really fun and satisfying progression which is well balanced. Nice job!
DefectiveMelon
Creator of
Recent community posts
I got a score of 84,982,128 on a photo thanks to a x836 distance to camera multiplier! I love how the different values factor into the score and overall the gameplay loop is really fun. I also had fun just swimming around exploring the map and I'd love to see deeper and deeper locations with more gameplay elements in the future
The game overall is really cool, atmospheric, and grabbed me immediately which is amazing. I love the concept, but I had to give up because the puzzle was too hard for me trying to read the text and think was giving me a headache. It sounds like others were able to get further into the game, I think I'm just a low skill player :)
A lot of fun and has some great art as well. Some of the sound mixing was too loud for me (the enemy death sound) but I liked the effects. I think I soft-locked myself on the third level. I didn't explore the entire top-most section but I mined out the blocks which would have let me jump up there, and I'm unable to find another route or enough loot to fill the quota. Despite this I think the levels are well designed to be engaging to explore
Crimson Dunes and Utopena are both incredibly fun and addicting to play. Dreamweaver Clinic is so so so charming
This is a really fun and addicting game. I only wish there was some kind of animation or delay when fish hit the side and turn around because I would accidentally catch them there pretty often. Besides that though I think it strikes a good balance of not too challenging but still engaging to play and the progression system is really clear and engaging.
The music, sounds and art are all great. A lot of lovely underwater music tracks this jam but I think this one is my favorite. It did take me a second to realize how the delay worked, I thought the heart was just moving toward my mouse cursor every once in a while. And because I was jumping to a spot and then stopping, it would move and then stop over and over. Once I realized it was on a delay though, the game went great. Would be curious to see other ways to play with this delayed mouse follow mechanic
The levels of polish you fit into this game is crazy! It's super fun to play. The progression curve is really well balanced imo and encouraged me to start making the choice of ignoring earlier fish to progress faster. I love how you paced the story and intertwined it with the mechanical progression as well. The art is so charming and suits everything perfectly. The audio and visual changes as the story progressed are so awesome and exciting as a player -- I think that this game does everything it needs to do perfectly as a short and simple game.
This is a fun FPS with some great trippy visuals. I think you nailed the movement and feeling of shooting the gun to feel really satisfying. The vibes hit perfectly with all the assets combined here. Some parts of the level design I liked -- the checkerboard art and the weird abstract geometry just floating in dream space is cool and fun to play in, but there was definitely some awkward moments where I could just shoot a bunch of the enemies from far away without any consequences. And having to restart from the beginning after dying is so brutal!
Really fun to explore around underwater. I think all the different options I had to work with were really cool. It feels tense as you get deeper and start wondering whether there are monsters around. I like the art, especially the environment art and the ship. The sound and audio are also great and immersive. Overall a really great game!
This game is so incredibly stylish and polished, I adore the way the walls morph around your character as you approach them. I love the way the tears sound hollow and squishy. I now understand the sensation Stanley Yelnats and Zero must have felt eating those onions at the end of Holes. It's a genuinely inspiring game jam entry to play
I love the art, especially the aliens being all freaky and fun looking. It's also really fun and I picked up the mechanic really quickly thanks to the tutorial. Great polish overall! I'd be curious to see how this would play as a more traditional puzzle platformer with this mechanic too. I was in the mindset of try and go fast and far because infinite runner game but the harpoon mechanic kinda encourages me to take my time.
I don't know what I can say that 100+ people haven't already covered but the vibes of this game are lovely! The amazing shading of the low poly environments, the inky enemies, the sounds -- everything was combined really lovingly to make a game which is ultimately hopeful in spite of a difficult inner world.
I think you did a great job of translating terraria and mining games like it into a format with a discrete end goal which is satisfying to play for the whole stretch of the game. The level generation made mining and exploration fun and I think having chests and gems be visible was a great choice to give me an idea of where to mine towards next.