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Anubis and The Temple of Eternity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #311 | 2.390 | 2.857 |
Graphics | #313 | 2.630 | 3.143 |
Gameplay | #343 | 2.271 | 2.714 |
Overall | #345 | 2.390 | 2.857 |
Audio | #348 | 2.151 | 2.571 |
Theme interpretation | #384 | 2.032 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/TylerPelaez/GameOff
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Comments
Hey! Another 2.5D game in this game jam! I'm pretty biased when I say this, but I do really like how your game looks. It did feel awkward pushing/pulling boxes, but I think there is a solid base here. Nicely done.
Nice work! The puzzles are really good (love that chain drop mechanic).
Would love a bit more visual feedback when you're pushing a block as it's a bit hard to tell.
Other than that, the story/dialogues are good and I really like the music. Keep it up ๐
Really liked the innovative puzzle style! Also some details to appreciate in here like the camera adjusting and the perspective.
One thing I think would add even more is a little more feedback to the player, such as indication that he's pushing or that you've dropped the heart on the scale.
Also, just nice job in general with the Egypt aura!
This was a fun puzzle game, nice work! I enjoyed the art style. The music was a bit repetitive after a bit as it was always kind of intense.
Good job!! And best of luck!
Great game! The story is intriguing, the characters are cute, good music and aesthetics. I like the 2D characters in the 3D space. Overall very solid game!
The game's interesting, and its setting made me question what was going on with the characters and the place, well done! ๐
From what I've read, this was your first time developing a 3D game with Godot, and you did it really well, keep working and improving guys, this is a nice first step into the engine! ๐
I'd recommend making the boxes movable in any direction once you grab them, it's a little tedious to change directions each time you need to move one. It's just a detail, but it will really add to the final product, trust me ๐.
Good job! ๐