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CreeperXD

4
Posts
A member registered Jul 31, 2020 · View creator page →

Creator of

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I'll comment based on the criterias along with the score I gave out of 5.

Game Design: 4

I feel like some of the tutorial levels can be merged together. For example: levels 2 and 3 can be merged together to introduce the fire element, just like how the water element is introduced in level 4.

The Codex and the control page while in a level is not obvious; they're not immediately made known to the player until they click on them.

I have a slight issue with the Rock: in the game page it's depicted to have 2 different sprites for being walkable or not while chaoised; while in the game it's depicted to have the "walkable" sprite as long as it's chaoised, regardless if it's broken. This can be a little confusing since the tick on top of a tile blends with the mentioned sprite. Level 10 illustrates that perfectly.

Seems like it's impossible to get "Gold" in level 1; I can only finish the level with at least 10 moves, not 9. Not sure if that's intentional though.

Fun: 5

I'm craving for more levels, so I guess that's a good indicator that the game is fun(?)

Innovation: 5

It's quite rare to see a hex map game, for me at least. The interactions/mechanics are quite fresh to me as well.

Theme: 3

A demon wants to chaoise the world by occupying or destroying tiles... guess it's chaotic.

Graphics: 5

...wow.

Audio: 4

Calming- suits a puzzle game.

Conclusion

A really solid puzzle game, along with a level editor! Though the level editor could use some more work like being able to load levels through their code, having a decent one working in 7 days is astounding.

Oh and I also have made 2 levels; their code can be found in the comments section.

Here are the 2 levels I created.

Riverside village: 

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Dagger:

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Thanks for your comment!

You're right, feedback is almost non-existent in the game, which can be confusing at times. I'll put this higher on my priority list next time so I won't run out of time implementing it.

Now to explain about Chaos Effects due to lack of in-game feedback(below text may contain spoilers)

Chaos Effects happens every time after enemy's turn but before player's, which randomly applies either a buff to the player or a debuff to the enemy. Below is the full list of them:

Chaotic <EffectName>Actual effect
EnlargementPlayer MaxHP + 100
Blood supplyPlayer CurrentHP + 200
HardeningPlayer Defence + 75%
BloodlustPlayer Attack + 25
ShrinkingEnemy MaxHP - 100
(if their CurrentHP exceeds their new MaxHP, excess HP is trimmed)
Blood drainEnemy CurrentHP - 200
(if their CurrentHP is 200 or less, it's only reduced to 1, so they won't die from this)
SofteningEnemy Defence - 75%
NightmareEnemy Attack - 25

Thanks again for leaving constructive criticism!

I'll comment based on the criterias along with the score I gave out of 5.

Game Design: 4

I've noticed that you can occasionally hit people that are behind you. So if you just stand still while spamming attack, you can survive for quite some time, since you heal for every kill.

I like that out of the 3 possible people, 1 of them is passive, making them viable if you are low on health.

I see there is a lower and an elevated area, but I didn't notice them until I got near them.

The difficulty increase is not noticeable, if there is any.

Fun: 3

As mentioned above, since the difficulty doesn't increase, if you played the game for long enough, you will be so skilled that it's nigh impossible to die. As such, you get bored easily if you played for a long time, though not if you just played for a short time.

Innovation: 5

The idea of bystanders being aggressive towards you when you assault someone is quite uncommon- the other one I could think of is when you hit a zombified piglin in Minecraft.

Theme: 4

"KOs"... what a (pun)ch! Anyway, since people are hostile towards you as soon as you hit someone, the scene indeed gets chaotic quickly. A (fist)astic interpretation!

Graphics: 4

I feel like it's a hybrid of arcade and that block game. Looks good.

Audio: 5

I see some people commented about that punching sound, and I can say the same about it. Everything else works fine as well.

Conclusion

The main issue I had with the game is the lack of difficulty increase. Other than that, the game is pretty decent. Keep up!