Excellent creativity right there! The art is amazing and the whole mechanic of the game is just amazing :)
It would help me a lot if you would do a quick rating on my game too ^^
Criteria | Rank | Score* | Raw Score |
Innovation | #104 | 3.571 | 3.571 |
Theme | #130 | 3.714 | 3.714 |
Game Design | #352 | 3.143 | 3.143 |
Overall | #395 | 3.024 | 3.024 |
Fun | #558 | 2.643 | 2.643 |
Graphics | #578 | 2.714 | 2.714 |
Audio | #607 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You start off in a black void, thinking you’re alone, and then gradually encounter other objects and people. You then think you're suffering alone, then being proven wrong again.
Did you write all the code and made all the assets from scratch?
Dialogue system and audio manager is from Brackeys' tutorials, font is by Grant Marshall (see credits), everything else is made by me from scratch.
Excellent creativity right there! The art is amazing and the whole mechanic of the game is just amazing :)
It would help me a lot if you would do a quick rating on my game too ^^
I like the concept. I think it could be expanded more, for example, adding more gameplay features rather than just dialogue. This story is pretty interesting so some other gameplay could really improve this game.
One thing I didn't really like was the dialogue sounds. Maybe they were too loud but it started getting a little hard to listen. One suggestion would be to give the player the ability to skip the dialogue animation (also helps for faster readers).
Although, the story really is interesting and the fact that the player slowly gains their senses is really cool so keep on working after the jam!
Extra gameplay features will definitely make the game more interesting. I actually have few of them as ideas, however they're scrapped due to time limits. Would definitely want to bring them back when I get the chance to.
That is a mistake on my part for not implementing a pause menu to have the settings changed mid-game. I actually didn't find the said sound hard to listen, but I think I would change it since I didn't spend much time on it. I do agree there should be an option to toggle the animation completely, thanks for suggesting that.
I myself would like to work on it more, however I'm currently in busy school weeks, so the progress would be very limited. Will want to eventually have the game be updated.
I appreciate your feedback!
Really deep and interesting game. You put a lot of thought into it.
Nice use of the theme as a storytelling device, I also liked how you introduced each mechanic seamlessly through the story! There was a bit of an audio bug for me that made dialogues very jarring, but I just turned down the volume, all good!
Great experience! Meaningful but simple dialogue. The introduction was something else. First in a long time we have seen the similar concepts in an intro. We thinks that it would bring a smile to those who need it if the get to play it.
And another 5 star game.
This is simply great. Moving story, good audio, nice visuals, interesting concept.
I apreciate if u would rate my game. it's very crappy as it is my first game ever made but i would love to see some advices from much more experienced ones
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